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Items where Greenwich Author is "MacKinnon, Lachlan"

Items where Greenwich Author is "MacKinnon, Lachlan"

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Jump to: Automated assessment, formative and summative assessment games-based virtual learning environment, plagiarism detection tools, student-created-narrative-based assessment | Citizen safety, Serious games, Community policing, Awareness | Computer aided instruction; Distance education; Education; Education computing; Engineering education; Learning systems; Personnel training; Social networking (online); Students; Teaching, Heutagogy; Learning strategy; Metacognition; Personalised learning; Technology enhanced learning, E-learning | Crisis preparedness, MOOC, Online learning, Public self-study | Dyslexia, VAKT, Multisensory Intervention, Gaming technology, 3D environment | Emergency preparedness, risk awareness. on-line survey | Environmental factors, Mobile governance system, Developing countries, Bangladesh, Electronic governance, M-governance | Female under-representation; Structural factors; Biological factors; Socio-cultural factors; User Interaction | Motivational appeal, Digital educational games, gender differences, inclusive approach and Digital Game-Based Learning | Online Learning, Crisis Preparedness, MOOC | Online Learning, Social Constructivism, Future Models for Higher Education, Cooperative Learning in STEM | Online learning, Collaborative, Cooperative, MOOCs | Online learning, Workplace learning, Lifelong learning, Integrated working and learning environments | Student-centric learning, Computing at schools, MOOCs, Concurrent design, Osterwalder Canvas | Work experience; computing; ethnicity; socioeconomic background; student placement | academia, Industry engagement, active portfolio, employability, learner experience, social enterprise | access, attacks, computer, control, critical, cyber attack, cyber security, cyber terrorism, financial, government, industrial, information, insider, international, Internet, management, mechanisms, military, network, nuclear, security, software, Stuxnet, system, terrorist, threats | active portfolio, andragogy, constructivism, heutagogy, learner experience, plagiarism, student monitoring | affective computing, augmented reality simulations, affective impact in eLearning, timeline-based crisis scenarios, emotional markup | affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games | alternative data model, data warehouse, binary-relational, architectural configuration, database explosion, column DBMS | blended learning, networks, games based learning | computational thinking, game based learning, serious games, introductory programming, games and learning | computational thinking, game-based learning, guidelines for developing games, introductory programming, learning programming through game-play | crisis planning, trainee emotions, Emotion Markup Language, EmotionML | data quality, data provenance, heterogeneous database systems, information quality, quality management, granularity, data retrieval, information retrieval | distributed data warehouse, domain expertise capture, Internet of Things, ontology agent, self-maintaining ontology, web-service architecture | e-Learning, MOOC | e-Learning; Games; Affective computing introduction | e-learning, analogue electronics, virtual reality | eLearning, Decision Support, Smart Environment, Crisis management training environment, Timeline-based event network | eLearning; Decision Support; Smart Environment; Crisis management training environment; Timeline-based event network | eSkills development, global competitiveness, knowledge economy, professional IT industry, reskilling/upskilling active workforce, skills and qualifications frameworks | educational video games, algorithmic thinking, students, computer programming, game-based approach | emotional intelligence, training, crisis management | game-play, programming, learn, puzzle solving | games technology, health, social work, serious game | scenario-based e-learning; accelerated expertise; scenario authoring; cloud-based training; authoring and development framework | serious games, game based learning, computational thinking, introductory programming, learning programming with games. | smart environment, crisis management, training environment, strategic planning, timeline-based, event network, behavioural modelling, affective computing, critical infrastructure, collective intelligence | tagging, e-learning systems, Moodle
Number of items: 41.

Automated assessment, formative and summative assessment games-based virtual learning environment, plagiarism detection tools, student-created-narrative-based assessment

Graven, Olaf Hallan and MacKinnon, Lachlan Mhor (2008) A consideration of the use of plagiarism tools for automated student assessment. IEEE Transactions on Education, 51 (2). pp. 212-219. ISSN 0018-9359 (doi:10.1109/TE.2007.914940)

Citizen safety, Serious games, Community policing, Awareness

Sorace, Silvio, Quercia, Elisabeth, La Mattina, Ernesto, Patrikakis, Charalampos Z., Bacon, Liz, Loukas, George ORCID logoORCID: https://orcid.org/0000-0003-3559-5182 and MacKinnon, Lachlan (2018) Serious games: an attractive approach to improve awareness of community policing technologies. In: Leventakis, Georgios and Haberfeld, M. R., (eds.) Community-Oriented Policing and Technological Innovations. SpringerBriefs in Criminology book series (BRIEFSCRIMINOL) . Springer, Cham, pp. 1-9. ISBN 978-3319892931 (doi:10.1007/978-3-319-89294-8_1)

Computer aided instruction; Distance education; Education; Education computing; Engineering education; Learning systems; Personnel training; Social networking (online); Students; Teaching, Heutagogy; Learning strategy; Metacognition; Personalised learning; Technology enhanced learning, E-learning

Bacon, L. and MacKinnon, L. (2014) A flexible framework for metacognitive modelling and development. In: Proceedings of the 9th International Conference on e-Learning, ICEL. Academic Conferences and Publishing International Ltd., Sonning Common (UK), pp. 7-14. ISBN 978-163266830-1 ISSN 2048-8882

Crisis preparedness, MOOC, Online learning, Public self-study

Bacon, Liz, MacKinnon, Lachlan M., Flippoupolitis, Avgoustinos and Kananda, David (2018) Developing a public online learning environment for crisis awareness, preparation, and response. International Journal of Information Systems for Crisis Response and Management, 9 (2). pp. 18-36. ISSN 1937-9390 (Print), 1937-9420 (Online) (doi:10.4018/IJISCRAM.2017040102)

Dyslexia, VAKT, Multisensory Intervention, Gaming technology, 3D environment

Broadhead, Martyn, Daylamani-Zad, Damon, MacKinnon, Lachlan and Bacon, Liz (2018) A multisensory 3D environment as intervention to aid reading in dyslexia: A proposed framework. In: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 1-4. ISBN 978-1-5386-7124-5 ISSN 2474-0470 (Print), 2474-0489 (Online) (doi:10.1109/VS-Games.2018.8493407)

Emergency preparedness, risk awareness. on-line survey

Filippoupolitis, Avgoustinos, MacKinnon, Lachlan and Bacon, Liz (2015) A Survey on Emergency Preparedness of EU Citizens. In: 12th International Conference on Information Systems for Crisis Response and Management. International Association for Information Systems for Crisis Response and Management, Kristiansand, Norway. ISBN 978-82-7117-788-1 ISSN 2411-3387

Environmental factors, Mobile governance system, Developing countries, Bangladesh, Electronic governance, M-governance

Hossain, Md Shahid, Samakovitis, Georgios ORCID logoORCID: https://orcid.org/0000-0002-0076-8082, Bacon, Liz and MacKinnon, Lachlan (2016) A conceptual framework for design of mobile governance in developing countries: The case of Bangladesh. In: 2015 18th International Conference on Computer and Information Technology (ICCIT). IEEE, pp. 161-166. ISBN 978-1-4673-9930-2 (doi:10.1109/ICCITechn.2015.7488061)

Female under-representation; Structural factors; Biological factors; Socio-cultural factors; User Interaction

Osunde, Joseph, Windall, Gillian, Bacon, Liz and MacKinnon, Lachlan (2014) Female under-representation in computing education and industry - A survey of issues and interventions. International Journal of Advanced Computer Science and Applications, 5 (10). ISSN 2158-107X (Print), 2156-5570 (Online) (doi:10.14569/IJACSA.2014.051003)

Motivational appeal, Digital educational games, gender differences, inclusive approach and Digital Game-Based Learning

Osunde, Joseph, Bacon, Liz and MacKinnon, Lachlan (2017) Gender Differences and Digital Learning Games – One Size Does not fit all. In: International Conference on Gender Research (ICGR), 12th-13th April 2018, Porto, Portugal. (Unpublished)

Online Learning, Crisis Preparedness, MOOC

Bacon, Liz, Filippoupolitis, Avgoustinos, Kananda, David and MacKinnon, Lachlan (2016) Design of an immersive online crisis preparation learning environment. In: Proceedings of the 13th International Conference on Information Systems for Crisis Response and Management (ISCRAM2016). ISCRAM (International Association for Crisis Response and Management), pp. 752-758. ISBN 978-84-608-7984-8 ISSN 2411-3387

Online Learning, Social Constructivism, Future Models for Higher Education, Cooperative Learning in STEM

MacKinnon, Lachlan and Bacon, Liz (2016) Virtual scaffolding – constructivism in online learning. In: Proceedings of the 10th International Conference on e-Learning (EL 2016). IADIS (International Association for Development of the Information Society), pp. 231-235. ISBN 978-989-8533-51-7

Online learning, Collaborative, Cooperative, MOOCs

Bacon, Liz and MacKinnon, Lachlan (2016) The challenges of creating successful collaborative working and learning activities in online engineering courses. In: "Engineering Innovations for Global Sustainability": Proceedings of the Fourteenth LACCEI International Multi-Conference for Engineering, Education and Technology (LACCEI 2016). LACCEI (Latin American and Caribbean Consortium of Engineering Institutions), pp. 1-9. ISBN 978-0-9822896-9-3 ISSN 2414-6390 (doi:10.18687/LACCEI2016.1.1.151)

Online learning, Workplace learning, Lifelong learning, Integrated working and learning environments

MacKinnon, Lachlan, Bacon, Liz, Hallan Graven, Olaf and Velvin, Jan (2017) Integrating online learning into workplace information systems – Supporting the goal of lifelong learning. In: Proceedings of the 15th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Global Partnership for Development and Engineering Education”. LACCEI - Latin American and Caribbean Consortium of Engineering Institutions. ISBN 978-0999344309 ISSN 2414-6390 (doi:10.18687/LACCEI2017.1.1.106)

Student-centric learning, Computing at schools, MOOCs, Concurrent design, Osterwalder Canvas

MacKinnon, Lachlan and Bacon, Liz (2015) The move to student-centric learning: Progress and pitfalls. In: Proceedings of the 10th International Conference on e-Learning (ICEL 2015). ACPIL (Academic Conferences and Publishing International Ltd), Reading, UK, pp. 188-195. ISBN 9781910810255 ISSN 2048-8882 (Print), 2048-8890 (Online)

Work experience; computing; ethnicity; socioeconomic background; student placement

Smith, S., Taylor-Smith, E., Bacon, L. and MacKinnon, L. (2019) Equality of opportunity for work experience? Computing students at two UK universities "play the game". British Journal of Sociology of Education, 40 (3). pp. 324-339. ISSN 0142-5692 (doi:10.1080/01425692.2018.1489219)

academia, Industry engagement, active portfolio, employability, learner experience, social enterprise

MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.

access, attacks, computer, control, critical, cyber attack, cyber security, cyber terrorism, financial, government, industrial, information, insider, international, Internet, management, mechanisms, military, network, nuclear, security, software, Stuxnet, system, terrorist, threats

MacKinnon, Lachlan, Bacon, Liz, Gan, Diane ORCID logoORCID: https://orcid.org/0000-0002-0920-7572, Loukas, George ORCID logoORCID: https://orcid.org/0000-0003-3559-5182, Chadwick, David and Frangiskatos, Dimitrios (2013) Cyber security countermeasures to combat cyber terrorism. In: Akhgar, Babak and Yates, Simeon, (eds.) Strategic Intelligence Management: National Security Imperatives and Information and Communications Technologies. Butterworth-Heinemann, Oxford, UK, pp. 234-256. ISBN 9780124071919

active portfolio, andragogy, constructivism, heutagogy, learner experience, plagiarism, student monitoring

MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.

affective computing, augmented reality simulations, affective impact in eLearning, timeline-based crisis scenarios, emotional markup

Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)

affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

alternative data model, data warehouse, binary-relational, architectural configuration, database explosion, column DBMS

González-Castro, Victor, MacKinnon, Lachlan M. and del Pilar Angeles, María (2009) An alternative data warehouse reference architectural configuration. Lecture Notes in Computer Science, 5588. pp. 33-41. ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-02843-4_6)

blended learning, networks, games based learning

Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning, 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)

computational thinking, game based learning, serious games, introductory programming, games and learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:10.1016/j.procs.2012.04.056)

computational thinking, game-based learning, guidelines for developing games, introductory programming, learning programming through game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

crisis planning, trainee emotions, Emotion Markup Language, EmotionML

MacKinnon, Lachlan, Windall, Gillian and Bacon, Liz (2010) Tracking and influencing trainee emotions in a crisis-planning scenario. In: W3C Workshop on Emotion Markup Language, 5-6 Oct 2010, Paris, France.

data quality, data provenance, heterogeneous database systems, information quality, quality management, granularity, data retrieval, information retrieval

Del Pilar Angeles, Maria and MacKinnon, Lachlan M. (2011) Managing data quality of integrated data with known provenance. International Journal of Information Quality, 2 (3). pp. 244-263. ISSN 1751-0457 (Print), 1751-0465 (Online) (doi:10.1504/IJIQ.2011.040671)

distributed data warehouse, domain expertise capture, Internet of Things, ontology agent, self-maintaining ontology, web-service architecture

MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)

e-Learning, MOOC

Bacon, Liz, MacKinnon, Lachlan, Anderson, Mark, Hansson, Börje, Fox, Anne, Cecowski, Mariano, Atle Hjeltnes, Tor and Stamatis, Demosthenes (2015) Addressing retention and completion in MOOCs - a student-centric design approach. In: Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, pp. 53-63. ISBN 978-1-939797-20-9

e-Learning; Games; Affective computing introduction

Hallan Graven, Olaf, MacKinnon, Lachlan and Bacon, Liz (2014) Extending the design of games for e-Learning to include affective computing elements. In: Proceedings of the 9th International Conference on e-Learning (ICEL 2014). ACPIL (Academic Conferences and Publishing International Ltd.), Reading, UK, pp. 59-66. ISBN 978-1-909507-69-2 ISSN 2048-8882 (Print), 2048-8890 (Online)

e-learning, analogue electronics, virtual reality

Graven, Olaf Hallan, Samuelsen, Dag and MacKinnon, Lachlan M. (2009) Computer-based role playing game environment for analogue electronics. International Journal of Online Engineering (iJOE), 5 (1). pp. 27-33. ISSN 1861-2121 (doi:10.3991/ijoe.v5i1.769)

eLearning, Decision Support, Smart Environment, Crisis management training environment, Timeline-based event network

Bacon, Liz, MacKinnon, Lachlan and Kananda, David (2015) Real-time decision support in online training environments. In: "Engineering Education Facing the Grand Challenges, What Are We Doing?": Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology. Latin American and Caribbean Consortium of Engineering Institutions (LACCEI Inc), Boca Raton, Florida, USA, pp. 1-8. ISBN 978-0-9822896-8-6 ISSN 2414-6668 (doi:10.18687/LACCEI2015.1.1.192)

eLearning; Decision Support; Smart Environment; Crisis management training environment; Timeline-based event network

Bacon, Liz, MacKinnon, Lachlan and Kananda, David (2017) Supporting real-time decision-making under stress in an online training environment. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. pp. 1-11. ISSN 1932-8540 (doi:10.1109/RITA.2017.2659021)

eSkills development, global competitiveness, knowledge economy, professional IT industry, reskilling/upskilling active workforce, skills and qualifications frameworks

Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285

educational video games, algorithmic thinking, students, computer programming, game-based approach

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

emotional intelligence, training, crisis management

Mackinnon, Lachlan, Bacon, Liz, Cortellessa, Gabriella and Cesta, Amedeo (2013) Using emotional intelligence in training crisis managers: the Pandora approach. International Journal of Distance Education Technologies (IJDET), 11 (2). pp. 66-95. ISSN 1539-3100 (Print), 1539-3119 (Online) (doi:10.4018/jdet.2013040104)

game-play, programming, learn, puzzle solving

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

games technology, health, social work, serious game

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-24500-8_55)

scenario-based e-learning; accelerated expertise; scenario authoring; cloud-based training; authoring and development framework

MacKinnon, Lachlan, Bacon, Liz and Klosowski, Adam (2018) Developing a Framework for Automated Scenario- Based e-Learning Design. In: 16th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Innovation in Education and, 19-21 July 2018, Lima, Peru.

serious games, game based learning, computational thinking, introductory programming, learning programming with games.

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

smart environment, crisis management, training environment, strategic planning, timeline-based, event network, behavioural modelling, affective computing, critical infrastructure, collective intelligence

Bacon, L., MacKinnon, L., Cresta, A. and Cortellessa, G. (2012) Developing a smart environment for crisis management training. Journal of Ambient Intelligence and Humanized Computing, 4 (5). pp. 581-590. ISSN 1868-5137 (Print), 1868-5145 (Online) (doi:10.1007/s12652-012-0124-0)

tagging, e-learning systems, Moodle

Peter, S., MacKinnon, L., Bacon, E. and Dastbaz, M. (2011) Tagging learning objects in Moodle for personalisation and re-use. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. Association for the Advancement of Computing in Education, Chesapeake, VA, USA, pp. 2259-2266. ISBN 1-880094-85-X

This list was generated on Sat Dec 21 23:09:26 2024 UTC.