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Affective impact in eLearning - applying computational models of emotion in learning situations

Affective impact in eLearning - applying computational models of emotion in learning situations

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

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Abstract

This research considers the issues of emotional affect in virtual and augmented reality training environments. It describes two different training environments, in which the use of computational models to engender affect are fundamental to the impact of the environment on the trainee. These situations are both distinct and different, one utilising avatar-based representations of emotion to create quasi-realistic scenarios supportive of trainee interaction, the other using information and environmental management, within an augmented reality environment, to create affective ambience for the trainees. The paper discusses the structure and nature of both environments, compares the approaches and computational models in use, and current standards in this area. It then concludes with a brief description of early evaluative findings from end-user evaluations of both environments, and a consideration of the value and use of affective impact in e-learning and on-line training situations.

Item Type: Conference Proceedings
Title of Proceedings: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012
Additional Information: [1] First published: 2012. [2] Published as: Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan, (2012), Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. [3] This paper was presented at the World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2012 held from 9-12 October 2012 in Montréal, Québec, Canada.
Uncontrolled Keywords: affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / Department / Research Group: Faculty of Liberal Arts & Sciences
Faculty of Liberal Arts & Sciences > Department of Computing & Information Systems
Related URLs:
Last Modified: 23 Sep 2019 15:16
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
Selected for GREAT 2019: None
URI: http://gala.gre.ac.uk/id/eprint/10087

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