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Computer-based role playing game environment for analogue electronics

Computer-based role playing game environment for analogue electronics

Graven, Olaf Hallan, Samuelsen, Dag and MacKinnon, Lachlan M. (2009) Computer-based role playing game environment for analogue electronics. International Journal of Online Engineering (iJOE), 5 (1). pp. 27-33. ISSN 1861-2121 (doi:https://doi.org/10.3991/ijoe.v5i1.769)

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Abstract

An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment.

Item Type: Article
Additional Information: [1] Paper published in International Journal of Online Engineering (iJOE), 2009, Volume 5 - Special Issue: IRF'09.
Uncontrolled Keywords: e-learning, analogue electronics, virtual reality
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Pre-2014 Departments: School of Computing & Mathematical Sciences
Related URLs:
Last Modified: 14 Oct 2016 09:16
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
Selected for GREAT 2019: None
URI: http://gala.gre.ac.uk/id/eprint/6458

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