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Items where Greenwich Author is "Bacon, Liz"

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Jump to: Computer aided instruction; Distance education; Education; Education computing; Engineering education; Learning systems; Personnel training; Social networking (online); Students; Teaching, Heutagogy; Learning strategy; Metacognition; Personalised learning; Technology enhanced learning, E-learning | Computing education; Card sort; Gaming features; Game appeal; Gender differences | Crisis preparedness, MOOC, Online learning, Public self-study | E-learning, personal needs, learning styles | Emergency preparedness, risk awareness. on-line survey | Environmental factors, Mobile governance system, Developing countries, Bangladesh, Electronic governance, M-governance | Female under-representation; Structural factors; Biological factors; Socio-cultural factors; User Interaction | Motivational appeal, Digital educational games, gender differences, inclusive approach and Digital Game-Based Learning | OASIS, Web Services for Remote Portlets, (WSRP), computer architecture | Online Learning, Crisis Preparedness, MOOC | Online Learning, Social Constructivism, Future Models for Higher Education, Cooperative Learning in STEM | Online learning, Collaborative, Cooperative, MOOCs | Online learning, Workplace learning, Lifelong learning, Integrated working and learning environments | Pain, Aging, Mobile Health, Research Recommendations | Personalised e-learning, student profiling, LAMS, learning pathway, Felder and Silverman Learning Style Model. | Student-centric learning, Computing at schools, MOOCs, Concurrent design, Osterwalder Canvas | Work experience; computing; ethnicity; socioeconomic background; student placement | academia, Industry engagement, active portfolio, employability, learner experience, social enterprise | access, attacks, computer, control, critical, cyber attack, cyber security, cyber terrorism, financial, government, industrial, information, insider, international, Internet, management, mechanisms, military, network, nuclear, security, software, Stuxnet, system, terrorist, threats | active portfolio, andragogy, constructivism, heutagogy, learner experience, plagiarism, student monitoring | affective computing, augmented reality simulations, affective impact in eLearning, timeline-based crisis scenarios, emotional markup | affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games | autonomic algorithms, application dreaming | business process management systems, integration, design pattern | business process management, BPM, integration | case based reasoning, business workflows, temporal reasoning, graph similarity | case-base reasoning, business workflows, temporal reasoning, graph similarity, explanation | computational thinking, game based learning, serious games, introductory programming, games and learning | computational thinking, game-based learning, guidelines for developing games, introductory programming, learning programming through game-play | computing networks, higher education, universities | crisis planning, trainee emotions, Emotion Markup Language, EmotionML | curriculum design, computer science, curriculum core, curriculum development, formalisation, theory of classification | curriculum design, curriculum core, computer science, theory of classification, formalisation, multiple choice answer approach | curriculum design, curriculum development, curriculum core, theory of classification, formalisation, multiple choice answer approach, penalty function | database management, information storage and retrieval, information systems applications (incl. Internet), multimedia information systems, artificial intelligence (incl. Robotics), business information systems | development of the SCORM model, designing metadata, personalised e-learning platforms, intelligent tagging | digital games, e-learning, feedback, game based learning, introductory programming | distributed data warehouse, domain expertise capture, Internet of Things, ontology agent, self-maintaining ontology, web-service architecture | e-Learning, MOOC | e-Learning; Games; Affective computing introduction | e-learning systems, adaptive e-learning | e-learning systems, on-line learning design | e-learning, iLearn, learning styles | e-learning, personalised learning, adaptable learning, | e-learning, semantic web, learning ontology, learning environment, learning style, personalisation | e-learning, technology, personalization, | eLearning, Decision Support, Smart Environment, Crisis management training environment, Timeline-based event network | eLearning; Decision Support; Smart Environment; Crisis management training environment; Timeline-based event network | eSkills development, global competitiveness, knowledge economy, professional IT industry, reskilling/upskilling active workforce, skills and qualifications frameworks | educational video games, algorithmic thinking, students, computer programming, game-based approach | emotional intelligence, training, crisis management | evaluation, learning style, personalization, e-learning | evaluation, personalised, adaptable learning, e-learning platforms | game-play, programming, learn, puzzle solving | games technology, health, social work, serious game | learning styles, personalisation, e-learning, learning management systems, learner, iLearn, VARK learning style | multi-agency environment, system failure, case study modelling, task accountability | multiple choice, assessment, computer science | networked learning, generic study plans, european credit transfer system | scenario-based e-learning; accelerated expertise; scenario authoring; cloud-based training; authoring and development framework | semantic web, e-learning, personalisation, ontology, learning methology | serious games, game based learning, computational thinking, introductory programming, learning programming with games. | smart environment, crisis management, training environment, strategic planning, timeline-based, event network, behavioural modelling, affective computing, critical infrastructure, collective intelligence | social bookmarking, tagging, eLearning, digital literacy Web 2.0, communities of practice, connectivism, heutagogy | tagging, e-learning systems, Moodle | technology enhanced learning, self-regulated learning, metacognition, learning strategies | web development, web design, web modeling techniques, web engineering, model driven engineering | web services, portals
Number of items: 68.

Computer aided instruction; Distance education; Education; Education computing; Engineering education; Learning systems; Personnel training; Social networking (online); Students; Teaching, Heutagogy; Learning strategy; Metacognition; Personalised learning; Technology enhanced learning, E-learning

Bacon, L. and MacKinnon, L. (2014) A flexible framework for metacognitive modelling and development. In: Proceedings of the 9th International Conference on e-Learning, ICEL. Academic Conferences and Publishing International Ltd., Sonning Common (UK), pp. 7-14. ISBN 978-163266830-1 ISSN 2048-8882

Computing education; Card sort; Gaming features; Game appeal; Gender differences

Osunde, Joseph, Windall, Gill and Bacon, Liz (2015) An investigation of digital games features that appeal to young females and males. In: Proceedings of the 9th European Conference on Games Based Learning (ECGBL 2015). Academic Conferences and Publishing International Limited, Reading, UK, pp. 694-702. ISBN 978-1-910810-58-3 ISSN 2049-0933 (Print), 2049-100X (Online)

Crisis preparedness, MOOC, Online learning, Public self-study

Bacon, Liz, MacKinnon, Lachlan M., Flippoupolitis, Avgoustinos and Kananda, David (2018) Developing a public online learning environment for crisis awareness, preparation, and response. International Journal of Information Systems for Crisis Response and Management, 9 (2). pp. 18-36. ISSN 1937-9390 (Print), 1937-9420 (Online) (doi:https://doi.org/10.4018/IJISCRAM.2017040102)

E-learning, personal needs, learning styles

Peter, Sophie E., Bacon, Elizabeth and Dastbaz, Mohammad (2010) Adaptable, personalised e-learning incorporating learning styles. Campus-Wide Information Systems, 27 (2). pp. 91-100. ISSN 1065-0741 (doi:https://doi.org/10.1108/10650741011033062)

Emergency preparedness, risk awareness. on-line survey

Filippoupolitis, Avgoustinos, MacKinnon, Lachlan and Bacon, Liz (2015) A Survey on Emergency Preparedness of EU Citizens. In: 12th International Conference on Information Systems for Crisis Response and Management. International Association for Information Systems for Crisis Response and Management, Kristiansand, Norway. ISBN 978-82-7117-788-1 ISSN 2411-3387

Environmental factors, Mobile governance system, Developing countries, Bangladesh, Electronic governance, M-governance

Hossain, Md Shahid, Samakovitis, Georgios ORCID: 0000-0002-0076-8082 , Bacon, Liz and MacKinnon, Lachlan (2016) A conceptual framework for design of mobile governance in developing countries: The case of Bangladesh. In: 2015 18th International Conference on Computer and Information Technology (ICCIT). IEEE, pp. 161-166. ISBN 978-1-4673-9930-2 (doi:https://doi.org/10.1109/ICCITechn.2015.7488061)

Female under-representation; Structural factors; Biological factors; Socio-cultural factors; User Interaction

Osunde, Joseph, Windall, Gillian, Bacon, Liz and MacKinnon, Lachlan (2014) Female under-representation in computing education and industry - A survey of issues and interventions. International Journal of Advanced Computer Science and Applications, 5 (10). ISSN 2158-107X (Print), 2156-5570 (Online) (doi:https://doi.org/10.14569/IJACSA.2014.051003)

Motivational appeal, Digital educational games, gender differences, inclusive approach and Digital Game-Based Learning

Osunde, Joseph, Bacon, Liz and MacKinnon, Lachlan (2017) Gender Differences and Digital Learning Games – One Size Does not fit all. In: International Conference on Gender Research (ICGR), 12th-13th April 2018, Porto, Portugal. (Unpublished)

OASIS, Web Services for Remote Portlets, (WSRP), computer architecture

Ma, C., Lin, Y. ORCID: 0000-0001-7118-2946 , Bacon, E., Petridis, M. and Windall, G. (2004) Powering the virtual university with standard portal technology. IADAT Journal of Advanced Technology on Education, 1 (1). pp. 35-38. ISSN 1696-1073

Online Learning, Crisis Preparedness, MOOC

Bacon, Liz, Filippoupolitis, Avgoustinos, Kananda, David and MacKinnon, Lachlan (2016) Design of an immersive online crisis preparation learning environment. In: Proceedings of the 13th International Conference on Information Systems for Crisis Response and Management (ISCRAM2016). ISCRAM (International Association for Crisis Response and Management), pp. 752-758. ISBN 978-84-608-7984-8 ISSN 2411-3387

Online Learning, Social Constructivism, Future Models for Higher Education, Cooperative Learning in STEM

MacKinnon, Lachlan and Bacon, Liz (2016) Virtual scaffolding – constructivism in online learning. In: Proceedings of the 10th International Conference on e-Learning (EL 2016). IADIS (International Association for Development of the Information Society), pp. 231-235. ISBN 978-989-8533-51-7

Online learning, Collaborative, Cooperative, MOOCs

Bacon, Liz and MacKinnon, Lachlan (2016) The challenges of creating successful collaborative working and learning activities in online engineering courses. In: "Engineering Innovations for Global Sustainability": Proceedings of the Fourteenth LACCEI International Multi-Conference for Engineering, Education and Technology (LACCEI 2016). LACCEI (Latin American and Caribbean Consortium of Engineering Institutions), pp. 1-9. ISBN 978-0-9822896-9-3 ISSN 2414-6390 (doi:https://doi.org/10.18687/LACCEI2016.1.1.151)

Online learning, Workplace learning, Lifelong learning, Integrated working and learning environments

MacKinnon, Lachlan, Bacon, Liz, Hallan Graven, Olaf and Velvin, Jan (2017) Integrating online learning into workplace information systems – Supporting the goal of lifelong learning. In: Proceedings of the 15th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Global Partnership for Development and Engineering Education”. LACCEI - Latin American and Caribbean Consortium of Engineering Institutions. ISBN 978-0999344309 ISSN 2414-6390 (doi:https://doi.org/10.18687/LACCEI2017.1.1.106)

Pain, Aging, Mobile Health, Research Recommendations

Wethington, Elaine, Eccleston, Christopher, Gay, Gery, Gooberman-Hil, Rachael, Schofield, Patricia, Bacon, Elizabeth, Dombrowski, Wen, Jamison, Robert, Rothman, Max, Meadori, Lauren, Kenieni, Cara, Pillemer, Karl, Löckenhoff, Corinna and Carrington Reid, M. (2018) Establishing a research agenda on mobile health technologies and later-life pain using an evidence-based consensus workshop approach. Journal of Pain, 19 (12). pp. 1416-1423. ISSN 1526-5900 (Print), 1528-8447 (Online) (doi:https://doi.org/10.1016/j.jpain.2018.06.006)

Personalised e-learning, student profiling, LAMS, learning pathway, Felder and Silverman Learning Style Model.

Cemel Nat, Muesser, Walker, Simon, Bacon, Liz and Dastbaz, Mohammad (2010) Designing personalisation in LAMS. In: 2010 European LAMS & Learning Design Conference. Sharing Great Ideas . LAMS Foundation, NSW, Australia, pp. 120-127. ISBN 978-1-74138-352-2

Student-centric learning, Computing at schools, MOOCs, Concurrent design, Osterwalder Canvas

MacKinnon, Lachlan and Bacon, Liz (2015) The move to student-centric learning: Progress and pitfalls. In: Proceedings of the 10th International Conference on e-Learning (ICEL 2015). ACPIL (Academic Conferences and Publishing International Ltd), Reading, UK, pp. 188-195. ISBN 9781910810255 ISSN 2048-8882 (Print), 2048-8890 (Online)

Work experience; computing; ethnicity; socioeconomic background; student placement

Smith, S., Taylor-Smith, E., Bacon, L. and MacKinnon, L. (2019) Equality of opportunity for work experience? Computing students at two UK universities "play the game". British Journal of Sociology of Education, 40 (3). pp. 324-339. ISSN 0142-5692 (doi:https://doi.org/10.1080/01425692.2018.1489219)

academia, Industry engagement, active portfolio, employability, learner experience, social enterprise

MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.

access, attacks, computer, control, critical, cyber attack, cyber security, cyber terrorism, financial, government, industrial, information, insider, international, Internet, management, mechanisms, military, network, nuclear, security, software, Stuxnet, system, terrorist, threats

MacKinnon, Lachlan, Bacon, Liz, Gan, Diane ORCID: 0000-0002-0920-7572 , Loukas, George ORCID: 0000-0003-3559-5182 , Chadwick, David and Frangiskatos, Dimitrios (2013) Cyber security countermeasures to combat cyber terrorism. In: Akhgar, Babak and Yates, Simeon, (eds.) Strategic Intelligence Management: National Security Imperatives and Information and Communications Technologies. Butterworth-Heinemann, Oxford, UK, pp. 234-256. ISBN 9780124071919

active portfolio, andragogy, constructivism, heutagogy, learner experience, plagiarism, student monitoring

MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.

affective computing, augmented reality simulations, affective impact in eLearning, timeline-based crisis scenarios, emotional markup

Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:https://doi.org/10.3402/rlt.v19s1/7780)

affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

autonomic algorithms, application dreaming

Butler, Alun R., Ibrahim, Mohamed, Rennolls, Keith and Bacon, Liz (2004) On the persistence of computer dreams: an application framework for robust adaptive deployment. In: Proceedings: 15th International Workshop on Database and Expert Systems Applications. IEEE Computer Society, Los Alamitos, California, USA, pp. 716-720. ISBN 0769521959 ISSN 1529-4188 (doi:https://doi.org/10.1109/DEXA.2004.1333559)

business process management systems, integration, design pattern

Ma, Chaoying, Bacon, Liz, Petridis, Miltos and Windall, Gill (2007) A design pattern for integration of business process management systems. In: Chang, Weide and Joshi, James B.D., (eds.) IRI 2007: Proceedings of the 2007 IEEE International Conference on Information Reuse and Integration. Institute of Electrical and Electronics Engineers, Inc., Piscataway, NJ, pp. 239-244. ISBN 9781424414994 (doi:https://doi.org/10.1109/IRI.2007.4296627)

business process management, BPM, integration

Ma, Chaoying, Caldera, Andrea, Petridis, Miltos, Bacon, Liz and Windall, Gill (2010) Integration of BPM systems. In: Pomffyová, Mária, (ed.) Process Management. Intech, Vukovar, Croatia, pp. 197-222. ISBN 978-953-307-085-8

case based reasoning, business workflows, temporal reasoning, graph similarity

Kapetanakis, Stelios, Petridis, Miltos, Knight, Brian, Ma, Jixin and Bacon, Liz (2010) A case based reasoning approach for the monitoring of business workflows. In: Case-Based Reasoning. Research and Development: 18th International Conference on Case-Based Reasoning, ICCBR 2010, Alessandria, Italy, July 19-22, 2010. Proceedings. Lecture Notes in Computer Science, 6176 . Springer, Berlin, Germany, pp. 390-405. ISBN 9783642142734 (doi:https://doi.org/10.1007/978-3-642-14274-1_29)

case-base reasoning, business workflows, temporal reasoning, graph similarity, explanation

Kapetanakis, Stelios, Petridis, Miltos, Ma, Jixin, Knight, Brian and Bacon, Liz (2011) Enhancing similarity measures and context provision for the intelligent monitoring of business processes in CBR-WIMS. In: 19th International Conference on Case Based Reasoning: Workshop 1 - Process-oriented Case-Based Reasoning (PO-CBR), 12-15 September 2011, Greenwich, London. (Unpublished)

computational thinking, game based learning, serious games, introductory programming, games and learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

computational thinking, game-based learning, guidelines for developing games, introductory programming, learning programming through game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

computing networks, higher education, universities

Ma, C., Lin, Y. ORCID: 0000-0001-7118-2946 , Bacon, E., Petridis, M. and Windall, G. (2004) An advance framework for the European networked university. In: IADAT-e2004 Conference International Conference on Education, 7-9 Jul 2004, Bilbao, Spain. (Unpublished)

crisis planning, trainee emotions, Emotion Markup Language, EmotionML

MacKinnon, Lachlan, Windall, Gillian and Bacon, Liz (2010) Tracking and influencing trainee emotions in a crisis-planning scenario. In: W3C Workshop on Emotion Markup Language, 5-6 Oct 2010, Paris, France.

curriculum design, computer science, curriculum core, curriculum development, formalisation, theory of classification

Schagaev, Igor, Bacon, Elisabeth and Ioannides, Nicholas (2010) Curriculum design and development for computer science and similar disciplines. International Journal of Knowledge Society Research, 1 (3):2. pp. 17-32. ISSN 1947-8429 (Print), 1947-8437 (Online) (doi:https://doi.org/10.4018/jksr.2010070102)

curriculum design, curriculum core, computer science, theory of classification, formalisation, multiple choice answer approach

Schagaev, Igor, Bacon, Elisabeth and Ioannides, Nicholas (2010) An approach to curriculum design for computer science. In: Knowledge Management, Information Systems, E-Learning, and Sustainability Research Third World Summit on the Knowledge Society, WSKS 2010, Corfu, Greece, September 22-24, 2010. Proceedings, Part I. Communications in Computer and Information Science, 111 . Springer, Berlin, pp. 493-499. ISBN 9783642163173 (Print), 9783642163180 (Online) (doi:https://doi.org/10.1007/978-3-642-16318-0)

curriculum design, curriculum development, curriculum core, theory of classification, formalisation, multiple choice answer approach, penalty function

Schagaev, I., Bacon, E., Folic, N. and Ioannides, N. (2012) Curriculum design, development and assessment for computer science and similar disciplines. In: Proceedings of the International Conference on Frontiers in Education: Computer Science and Computer Engineering. FECS'12. CSREA Press, Las Vegas, Nevada, USA, pp. 3-14. ISBN 1601322135

database management, information storage and retrieval, information systems applications (incl. Internet), multimedia information systems, artificial intelligence (incl. Robotics), business information systems

Butler, Alun, Bacon, Liz and Ibrahim, Mohamed (2003) SOFT – generating highly flexible object code from XML specifications. In: Database and Expert Systems Applications: 14th International Conference, DEXA 2003, Prague, Czech Republic, September 1-5, 2003. Proceedings. Lecture Notes in Computer Science (2736). Springer Berlin Heidelberg, Berlin, Heidelberg, Germany, pp. 8-17. ISBN 978-3-540-40806-2 ISSN 0302-9743 (doi:https://doi.org/10.1007/978-3-540-45227-0_2)

development of the SCORM model, designing metadata, personalised e-learning platforms, intelligent tagging

Peter, Sophie, Bacon, Elizabeth and Dastbaz, Mohammad (2010) Designing metadata for learning and assessment objects. In: E-Learn 2010: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare, and Higher Education. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2083-2090. ISBN 978-1-880094-83-9

digital games, e-learning, feedback, game based learning, introductory programming

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

distributed data warehouse, domain expertise capture, Internet of Things, ontology agent, self-maintaining ontology, web-service architecture

MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:https://doi.org/10.4103/0256-4602.55277)

e-Learning, MOOC

Bacon, Liz, MacKinnon, Lachlan, Anderson, Mark, Hansson, Börje, Fox, Anne, Cecowski, Mariano, Atle Hjeltnes, Tor and Stamatis, Demosthenes (2015) Addressing retention and completion in MOOCs - a student-centric design approach. In: Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, pp. 53-63. ISBN 978-1-939797-20-9

e-Learning; Games; Affective computing introduction

Hallan Graven, Olaf, MacKinnon, Lachlan and Bacon, Liz (2014) Extending the design of games for e-Learning to include affective computing elements. In: Proceedings of the 9th International Conference on e-Learning (ICEL 2014). ACPIL (Academic Conferences and Publishing International Ltd.), Reading, UK, pp. 59-66. ISBN 978-1-909507-69-2 ISSN 2048-8882 (Print), 2048-8890 (Online)

e-learning systems, adaptive e-learning

Cemel Nat, Muesser, Bacon, Liz and Dastbaz, Mohammad (2009) Investigation on student modeling in adaptive e-learning systems. In: Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009. 2009 (1). Association for Advancement of Computing in Education (ACCE), Chesapeake, VA, USA, pp. 2420-2427. ISBN 1-880094-76-2

e-learning systems, on-line learning design

Cemal Nat, Muesser, Walker, Simon, Dastbaz, Mohammad and Bacon, Liz (2011) Learning design approaches for personalised and non-personalised e-learling systems. Teaching English with Technology, 11 (1). pp. 176-187. ISSN 1642-1027

e-learning, iLearn, learning styles

Peter, S.E., Dastbaz, M. and Bacon, E. (2009) An overview of iLearn: an e-learning platform. In: “e” Teaching and Learning Workshop 2009, 1st June 2009, University of Greenwich.

e-learning, personalised learning, adaptable learning,

Peter, Sophie, Bacon, Liz and Dastbaz, Mohammad (2010) Personalised and adaptable learning: designing the architecture. In: "e" Teaching and Learning 2010 Workshop Proceedings. "e" Teaching and Learning 2010 Workshop, pp. 11-15. ISBN 9780955967696

e-learning, semantic web, learning ontology, learning environment, learning style, personalisation

Peter, S.E., Dastbaz, M. and Bacon, E. (2008) Personalised e-learning, semantic web and learning ontologies. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1818-1825.

e-learning, technology, personalization,

Cemal Nat, Muesser, Dastbaz, Mohammad and Bacon, Liz (2008) Research and design challenges for developing personalised eLearning systems. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2536-2542.

eLearning, Decision Support, Smart Environment, Crisis management training environment, Timeline-based event network

Bacon, Liz, MacKinnon, Lachlan and Kananda, David (2015) Real-time decision support in online training environments. In: "Engineering Education Facing the Grand Challenges, What Are We Doing?": Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology. Latin American and Caribbean Consortium of Engineering Institutions (LACCEI Inc), Boca Raton, Florida, USA, pp. 1-8. ISBN 978-0-9822896-8-6 ISSN 2414-6668 (doi:https://doi.org/10.18687/LACCEI2015.1.1.192)

eLearning; Decision Support; Smart Environment; Crisis management training environment; Timeline-based event network

Bacon, Liz, MacKinnon, Lachlan and Kananda, David (2017) Supporting real-time decision-making under stress in an online training environment. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. pp. 1-11. ISSN 1932-8540 (doi:https://doi.org/10.1109/RITA.2017.2659021)

eSkills development, global competitiveness, knowledge economy, professional IT industry, reskilling/upskilling active workforce, skills and qualifications frameworks

Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285

educational video games, algorithmic thinking, students, computer programming, game-based approach

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

emotional intelligence, training, crisis management

Mackinnon, Lachlan, Bacon, Liz, Cortellessa, Gabriella and Cesta, Amedeo (2013) Using emotional intelligence in training crisis managers: the Pandora approach. International Journal of Distance Education Technologies (IJDET), 11 (2). pp. 66-95. ISSN 1539-3100 (Print), 1539-3119 (Online) (doi:https://doi.org/10.4018/jdet.2013040104)

evaluation, learning style, personalization, e-learning

Peter, S.E., Dastbaz, M. and Bacon, E. (2008) Evaluation of a suitable learning style for iLearn: a personalised e-learning platform. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 447-453.

evaluation, personalised, adaptable learning, e-learning platforms

Peter, S.E., Bacon, E. and Dastbaz, M. (2009) Evaluating the personalised and adaptable learning provided by e-learning platforms. In: Bastiaens, Theo, Dron, Jon and Xin, Cindy, (eds.) Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 3089-3096. ISBN 1-880094-76-2

game-play, programming, learn, puzzle solving

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

games technology, health, social work, serious game

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:https://doi.org/10.1007/978-3-642-24500-8_55)

learning styles, personalisation, e-learning, learning management systems, learner, iLearn, VARK learning style

Peter, S.E., Bacon, E. and Dastbaz, M. (2009) Learning styles, personalisation and adaptable e-learning. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training, INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 77-87. ISBN 978-1-906124-22-9

multi-agency environment, system failure, case study modelling, task accountability

Clipsham, Phil, Major, Elaine, Bacon, Liz and Manickam, Pradeep (2010) Proposing a multi-agency development framework. Software Quality Journal, 19 (2). pp. 381-391. ISSN 0963-9314 (Print), 1573-1367 (Online) (doi:https://doi.org/10.1007/s11219-010-9120-9)

multiple choice, assessment, computer science

Schagaev, Igor, Folic, Nebojsa, Ioannides, Nicholas and Bacon, Elisabeth (2012) Multiple choice answers approach: assessment with penalty function for computer science and similar disciplines. International Journal of Engineering Education, 28 (6). pp. 1294-1300. ISSN 0949-149X

networked learning, generic study plans, european credit transfer system

Bacon, A. Elizabeth, Kargidis, Theodoros, Petridis, Miltos, Stamatis, Demosthenes and Windall, Gill (2004) A Generic Framework for Describing Study Plans for Networked Universities using Meta-Data. Journal of Information Technology Impact, 4 (1). pp. 27-40. ISSN 1098-139X

scenario-based e-learning; accelerated expertise; scenario authoring; cloud-based training; authoring and development framework

MacKinnon, Lachlan, Bacon, Liz and Klosowski, Adam (2018) Developing a Framework for Automated Scenario- Based e-Learning Design. In: 16th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Innovation in Education and, 19-21 July 2018, Lima, Peru.

semantic web, e-learning, personalisation, ontology, learning methology

Peter, S.E., Dastbaz, M. and Bacon, E. (2008) Semantic web and e-learning. In: Graham, Deryn, (ed.) "e" Teaching and Learning 2008: Workshop Proceedings. Higher Education Academy, Subject Centre for Information and Computer Sciences, Newtownabbey, Belfast, UK. ISBN 978-0-9552005-9-5

serious games, game based learning, computational thinking, introductory programming, learning programming with games.

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

smart environment, crisis management, training environment, strategic planning, timeline-based, event network, behavioural modelling, affective computing, critical infrastructure, collective intelligence

Bacon, L., MacKinnon, L., Cresta, A. and Cortellessa, G. (2012) Developing a smart environment for crisis management training. Journal of Ambient Intelligence and Humanized Computing, 4 (5). pp. 581-590. ISSN 1868-5137 (Print), 1868-5145 (Online) (doi:https://doi.org/10.1007/s12652-012-0124-0)

social bookmarking, tagging, eLearning, digital literacy Web 2.0, communities of practice, connectivism, heutagogy

de Quincey, Ed, Hocking, Avril, O'Gorman, Josephine, Walker, Simon and Bacon, Liz (2012) The use of social bookmarking by health care students to create communities of practice. In: Electronic Healthcare: 4th International Conference, eHealth 2011, Málaga, Spain, November 21-23, 2011, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (91). Springer, Berlin, Heidelberg, Germany, pp. 146-153. ISBN 978-3642292613 ISSN 1867-8211 (Print), 1867-822X (Online) (doi:https://doi.org/10.1007/978-3-642-29262-0_21)

tagging, e-learning systems, Moodle

Peter, S., MacKinnon, L., Bacon, E. and Dastbaz, M. (2011) Tagging learning objects in Moodle for personalisation and re-use. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2011. Association for the Advancement of Computing in Education, Chesapeake, VA, USA, pp. 2259-2266. ISBN 1-880094-85-X

technology enhanced learning, self-regulated learning, metacognition, learning strategies

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

web development, web design, web modeling techniques, web engineering, model driven engineering

Bacon, Liz, Axtell, Neil and Windall, Gill (2010) COMPACT – An industry originated modeling technique for web development. ACIS International Journal of Computer & Information Science, 11 (3). pp. 1-14. ISSN 1525-9293

web services, portals

Ma, Chaoying, Bacon, Liz, Petridis, Miltos and Windall, Gill (2006) Towards the design of a portal framework for web services integration. 2006 Advanced International Conference on Telecommunications and International Conference on Internet and Web Applications and Services. Institute of Electrical and Electronics Engineers, Inc., New York, USA, pp. 163-169. ISBN 0769525229 (doi:https://doi.org/10.1109/AICT-ICIW.2006.199)

This list was generated on Sat Oct 12 23:38:54 2024 UTC.