Items where Greenwich Author is "Daylamani-Zad, Dr Damon"
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Collaborative, Decision making, Game, Profiling, Personalisation, MPEG-7
Daylamani-Zad, Damon, Angelides, Marios C. and Agius, Harry (2016) Lu-Lu: A framework for collaborative decision making games. Decision Support Systems, 85. pp. 49-61. ISSN 0167-9236 (doi:https://doi.org/10.1016/j.dss.2016.02.011)
Dyslexia, VAKT, Multisensory Intervention, Gaming technology, 3D environment
Broadhead, Martyn, Daylamani-Zad, Damon, MacKinnon, Lachlan and Bacon, Liz (2018) A multisensory 3D environment as intervention to aid reading in dyslexia: A proposed framework. In: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 1-4. ISBN 978-1-5386-7124-5 ISSN 2474-0470 (Print), 2474-0489 (Online) (doi:https://doi.org/10.1109/VS-Games.2018.8493407)
Games, Task analysis, Instruments, Cats, Prototypes, Collaboration, Information systems
Spyridonis, Fotios ORCID: 0000-0003-4253-365X , Daylamani-Zad, Damon and O'Brien, Margarita P. (2018) Efficient in-game communication in collaborative online multiplayer Games. In: 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 1-4. ISBN 978-1-5386-7123-8 ISSN 2474-0470 (Print), 2474-0489 (Online) (doi:https://doi.org/10.1109/VS-Games.2018.8493420)
Gamification, Games, WCAG, Accessibility, Design, W3C, Inclusion, Word Wide Web, Serious games
Spyridonis, Fotios ORCID: 0000-0003-4253-365X , Daylamani-Zad, Damon and Paraskevopoulos, Ioannis (2017) The gamification of accessibility design: A proposed framework. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 233-236. ISBN 978-1-5386-1203-3 ISSN 2474-0489 (Online) (doi:https://doi.org/10.1109/VS-GAMES.2017.8056606)
Human Computer Interaction, Accessibility, Web, Guidelines, Gamification, Game mechanics, Serious Games, Usability
Spyridonis, Fotios ORCID: 0000-0003-4253-365X and Daylamani-Zad, Damon (2019) A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines. In: INTERACT 2019: 17th IFIP TC. 13 International Conference on Human-Computer Interaction, 2–6 September, 2019, Paphos, Cyprus. (Unpublished)
MPEG-7, collaboration, content modelling, communities, metadata standards
Agius, Harry, Angelides, Marios C. and Daylamani Zad, Damon (2013) MC2: A framework and service for MPEG-7 content-modelling communities. The Computer Journal, 56 (5). pp. 593-616. ISSN 0010-4620 (Print), 1460-2067 (Online) (doi:https://doi.org/10.1093/comjnl/bxs101)
Personalisation, Profiling, Collaborative games, Decision-making games, Reflective agents, Player engagement, Player performance
Daylamani-Zad, Damon, Agius, Harry and Angelides, Marios C. (2018) Reflective agents for personalisation in collaborative games. Artificial Intelligence Review, 53 (1). pp. 429-474. ISSN 0269-2821 (Print), 1573-7462 (Online) (doi:https://doi.org/10.1007/s10462-018-9665-8)
Real-Time Strategy games, Swarm Intelligence, Agent Architecture, 'Multi-agent Inteligence, Artificial Intelligence, Finite State Machine
Daylamani-Zad, Damon, Graham, Letitia Blanche and Paraskevopoulos, Ioannis (2017) Swarm intelligence for autonomous cooperative agents in battles for real-time strategy games. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 39-46. ISBN 978-1-5386-1203-3 ISSN 2474-0489 (Online) (doi:https://doi.org/10.1109/VS-GAMES.2017.8055809)
Real-time strategy games, Swarm intelligence, Agent architecture, Multi-agent intelligence, Artificial intelligence, Chain of command
Daylamani-Zad, Damon, Graham, Letitia B. and Paraskevopoulos, Ioannis (2018) Chain of command in autonomous cooperative agents for battles in real-time strategy games. Journal of Computers in Education, 6 (1). pp. 21-52. ISSN 2197-9987 (Print), 2197-9995 (Online) (doi:https://doi.org/10.1007/s40692-018-0119-8)
Self organizing neural networks, Multimedia MPEG-7, Users preferences hanging basket model, Content Modelling
Daylamani-Zad, Damon (2007) Semantic content filtering using self-organizing neural networks. In: 2nd International Workshop on Semantic Media Adaptation and Personalization, 17-18 December 2007, Uxbridge, UK.
Visualization, decision-making, risk-taking, external representations, reasoning
Doukianou, Stella, Daylamani-Zad, Damon, Lameras, Petros and Dunwell, Ian (2019) Reinforcing rational decision making in a risk elicitation task through visual reasoning. In: Proceedings of the 41st Annual Conference of the Cognitive Science Society. The Cognitive Science Society, pp. 1662-1668.
chain game, collaborative games, decision-making games, ludic dimension, lusory dimension
Daylamani Zad, Damon, Angelides, Marios C. and Agius, Harry (2014) Collaboration through gaming. In: Angelides, Marios C. and Agius, Harry, (eds.) Handbook of Digital Games. John Wiley & Sons, Inc., Hoboken, NJ, USA, pp. 235-273. ISBN 9781118328033 (doi:https://doi.org/10.1002/9781118796443.ch9)
collaborative content modeling; MPEG-7; tagging; content modelling; collaboration; multimedia; digital media
Daylamani-Zad, Damon and Agius, Harry (2009) Multimedia metadata 2.0: challenges of collaborative content modeling. Advances in Semantic Media Adaptation and Personalization. Auerbach, Boca Raton, Florida, pp. 1-20. ISBN 9781420076646
digital games; flow; framework; gameplay; immersion; involvement; player engagement; presence
Agius, Harry ORCID: 0000-0002-8818-2683 and Daylamani-Zad, Damon ORCID: 0000-0001-7849-458X (2019) Reducing extrinsic burdens on players of digital games: An integrated framework. Media and Communication, 7 (4). pp. 247-259. ISSN 2183-2439 (Online) (doi:https://doi.org/10.17645/mac.v7i4.2321)
human computer interaction, accessibility, user engagement, serious games, user modelling, web design
Spyridonis, Fotios ORCID: 0000-0003-4253-365X and Daylamani-Zad, Damon (2020) A serious game to improve engagement with web accessibility guidelines. Behaviour & Information Technology, 40 (6). pp. 578-596. ISSN 0144-929X (Print), 1362-3001 (Online) (doi:https://doi.org/10.1080/0144929X.2019.1711453)
metadata, MPEG-7, tagging, annotation, collaborative systems, folksonomy, experiment, multimedia
Agius, Harry, Angelides, Marios C. and Daylamani Zad, Damon (2012) Experimenting with tagging and context for collaborative MPEG-7 metadata. Multimedia Tools and Applications, 62 (1). pp. 143-177. ISSN 1380-7501 (Print), 1573-7721 (Online) (doi:https://doi.org/10.1007/s11042-011-0984-x)
metadata; annotation; MPEG-7; multimedia; folksonomies; collaboration; communities; Flickr; You Tube; del.icio.us
Daylamani-Zad, Damon and Agius, Harry (2010) An MPEG-7 profile for collaborative multimedia. The Handbook of MPEG Applications: Standards in Practice. Wiley, Hoboken, New Jersey, pp. 263-291. ISBN 9780470750070 (doi:https://doi.org/10.1002/9780470974582.ch11)
multimedia, metadata, tagging, YouTube, Web 2.0, collaboration, collaborative tagging, collaborative content modelling MPEG-7 Experiment Experiment results Architecture Annotation Movie annotation Conceptual Model
Daylamani Zad, Damon and Agius, Harry (2009) Collaborative movie annotation. In: Furht, Borko, (ed.) Handbook of Multimedia for Digital Entertainment and Arts. Springer US, Boca Raton, FL, USA, pp. 265-288. ISBN 978-0-387-89023-4 (doi:https://doi.org/10.1007/978-0-387-89024-1_12)
music composition, artificial composition, genetic algorithms, entropy
Daylamani Zad, Damon, Araabi, Babak N. and Lucas, Caru (2006) A novel approach to automatic music composing: Using genetic algorithm. In: International Computer Music Conference Proceedings. MPublishing, University of Michigan Library, Ann Arbor, MI, USA, pp. 551-555.
personalisation,� MPEG-7, massively multiplayer online games (MMOGs), genetic algorithms, metadata
Daylamani Zad, Damon, Angelides, Marios C. and Agius, Harry (2011) Personalise your massively multiplayer online game (MMOG) with Artemis. Multimedia Systems, 18 (1). pp. 69-94. ISSN 0942-4962 (Print), 1432-1882 (Online) (doi:https://doi.org/10.1007/s00530-011-0237-x)