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A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines

A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines

Spyridonis, Fotios ORCID: 0000-0003-4253-365X and Daylamani-Zad, Damon (2019) A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines. In: INTERACT 2019: 17th IFIP TC. 13 International Conference on Human-Computer Interaction, 2–6 September, 2019, Paphos, Cyprus. (Unpublished)

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Accessibility of products and services is key for people living with a disability to ensure that they are easier to use. However, web accessibility guidelines have been shown to be cumbersome to understand, which impacts on designers’ intention to use them. Several tools have been proposed in the literature, but they mostly focus on automatic accessibility testing, a process that is performed after a product has been developed. Little attention has been paid to using web accessibility guidelines during the design phase. In this paper, we present GATE, a serious game to help raise designer awareness of web accessibility guidelines, which is part of our work in progress on gamified technologies for this purpose. Its usability and perceived effectiveness were evaluated through an empirical study using a mixed methods approach. Our initial findings show that GATE is a promising solution that scored high in its playability and potential for use. This work has important potential contributions for the wider adoption of web accessibility guidelines.

Item Type: Conference or Conference Paper (Paper)
Uncontrolled Keywords: Human Computer Interaction, Accessibility, Web, Guidelines, Gamification, Game mechanics, Serious Games, Usability
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Faculty of Engineering & Science
Last Modified: 04 Mar 2022 13:06

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