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Personalise your massively multiplayer online game (MMOG) with Artemis

Personalise your massively multiplayer online game (MMOG) with Artemis

Daylamani Zad, Damon, Angelides, Marios C. and Agius, Harry (2011) Personalise your massively multiplayer online game (MMOG) with Artemis. Multimedia Systems, 18 (1). pp. 69-94. ISSN 0942-4962 (Print), 1432-1882 (Online) (doi:https://doi.org/10.1007/s00530-011-0237-x)

Full text not available from this repository.

Abstract

Better mobile computing, broadband and devices have contributed to the fast growth and popularity of massively multiplayer online games (MMOGs). Players are now expecting a more personalised gaming experience as personalisation has begun to filter into most games and not just MMOGs. In this paper, we explain how players of MMOGs can enjoy a ubiquitous and personalised gaming experience anywhere, on any device, and on any network with Artemis. MPEG-7 is not traditionally used for modelling games; however, Artemis adopts MPEG-7 for modelling the player, their device and the game, in conjunction with genetic algorithms for personalising the game, where possible.

Item Type: Article
Uncontrolled Keywords: personalisation,� MPEG-7, massively multiplayer online games (MMOGs), genetic algorithms, metadata
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics
Faculty / Department / Research Group: Faculty of Architecture, Computing & Humanities
Related URLs:
Last Modified: 14 Oct 2016 09:28
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
Selected for GREAT 2019: None
URI: http://gala.gre.ac.uk/id/eprint/12165

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