Animating Digital Identities
Mag Gingrich, Oliver ORCID: https://orcid.org/0000-0002-1656-0032, Bozzi, Nicola
ORCID: https://orcid.org/0000-0003-1506-8078, Boddington, Ghislaine
ORCID: https://orcid.org/0000-0003-0448-579X and Isaeva, Tatiana
(2025)
Animating Digital Identities.
In: Animating Digital Identities, 17 Jun 2025, London, UK.
|
Image (JPEG) (Website screenshot)
51828 MAG_GINGRICH_Animating_Digital_Identities_(Other)_2025.jpg - Other Restricted to Repository staff only Download (1MB) | Request a copy |
Abstract
Digital identity has gained unprecedented cultural and social momentum in the last decade - both as an individual concern and far-reaching asset. From video game avatars to political campaign videos, from family WhatsApp groups to virtual health assistants - in our digital everyday life, the expression and performance of a wider and increasingly accessible range of digital selves and bodies has become commonplace in large parts of the world. This has been amplified and complicated by the accelerating pace of technical innovation across mediated environments - i.e metaverse platforms, AR, XR, generative AI, all linked to increasingly hyper-targeted recommendation algorithms. At the same time, the cost and speed of data in developing (low and middle-income) countries remains a sometimes-existential factor, making sustainability an issue for these evolutions.
- What implications do these omnipresent platforms for representation have in terms of inclusion, well-being, and overall social good?
- What kinds of new practices of the “avatar” are emerging, between gaming
platforms, social media, and the many metaverses inhabited by our distributed digital bodies?
We need interdisciplinary discussions, not only about the societal repercussions of these technologies, but the opportunities they expand for the creative renegotiation of our relationship with technology, the self, and each other.
For this reason, this event approaches digital identity as a prism through which the social and the cultural are refracted, inviting diverse perspectives to examine theories and practices of the “avatar” in the age of distributed digital environments.
| Item Type: | Conference or Conference Paper (Keynote) |
|---|---|
| Uncontrolled Keywords: | animation, digital identities, media infrastructures, creative health, digital platforms, digital human twins |
| Subjects: | N Fine Arts > N Visual arts (General) For photography, see TR N Fine Arts > NX Arts in general |
| Faculty / School / Research Centre / Research Group: | Faculty of Law, Arts and Social Sciences Faculty of Law, Arts and Social Sciences > School of Design and Creative Industries |
| Related URLs: | |
| Last Modified: | 27 Nov 2025 10:24 |
| URI: | https://gala.gre.ac.uk/id/eprint/51828 |
Actions (login required)
![]() |
View Item |
Downloads
Downloads per month over past year
Tools
Tools