Horror in modern and retro 3D games
Folorunso, Christopher, Weinel, Jonathan ORCID: https://orcid.org/0000-0001-5347-3897 and Otero, Nuno ORCID: https://orcid.org/0000-0003-2446-8727 (2024) Horror in modern and retro 3D games. In: Proceedings of EVA London 2024: Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) . BCS: The Chartered Institute for IT, pp. 350-352. ISBN 978-1780176925 ISSN 1477-9358 (doi:10.14236/ewic/EVA2024.68)
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Abstract
This research explores the evolution of horror games from their pixelated past to the present day. In recent times, various horror titles have sought to revisit the styles of retro horror games, however this project questions whether modern games' attempts to evoke nostalgia through direct scares and visual filters maintains the appeal of original 90s horror games like Resident Evil (Capcom 1996), Parasite Eve (Square 1998) or Silent Hill (Team Silent 1999). Exploring this area, this project combines elements of retro and modern horror games in order to produce a game demo product.
Item Type: | Conference Proceedings |
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Title of Proceedings: | Proceedings of EVA London 2024: Electronic Visualisation and the Arts |
Uncontrolled Keywords: | video games; horror; game design; retro |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure N Fine Arts > N Visual arts (General) For photography, see TR Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Faculty / School / Research Centre / Research Group: | Faculty of Engineering & Science Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS) |
Last Modified: | 01 Jul 2024 14:55 |
URI: | http://gala.gre.ac.uk/id/eprint/47527 |
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