Emotional and functional challenge in core and avant-garde games
Cole, Thomas ORCID: https://orcid.org/0000-0001-6031-8377, Cairns, Paul and Gillies, Marco (2015) Emotional and functional challenge in core and avant-garde games. In: CHI PLAY '15: CHI Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. London, October 5th - 7th 2015. ACM Conference on Human Factors in Computing Systems (CHI) series . Association of Computing Machinery (ACM), New York, pp. 121-126. ISBN 978-1450334662 (doi:10.1145/2793107.2793147)
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Abstract
Digital games are a wide, diverse and fast developing art form, and it is important to analyse games that are pushing the medium forward to see what design lessons can be learned. However, there are no established criteria to determine which games show these more progressive qualities. Grounded theory methodology was used to analyse language used in games reviews by critics of both ‘core gamer’ titles and those titles with more avant-garde properties. This showed there were two kinds of challenge being discussed — emotional and functional which appear to be, at least partially, mutually exclusive. Reviews of ‘core’ and ‘avantgarde’ games had different measures of purchase value, primary emotions, and modalities of language used to discuss the role of audiovisual qualities. Emotional challenge, ambiguity and solitude are suggested as useful devices for eliciting emotion from the player and for use in developing more ’avant-garde’ games, as well as providing a basis for further lines of inquiry.
Item Type: | Conference Proceedings |
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Title of Proceedings: | CHI PLAY '15: CHI Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. London, October 5th - 7th 2015. |
Additional Information: | CHI PLAY '15: CHI Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play. London, October 5th - 7th 2015. SIGCHI: ACM Special Interest Group on Computer-Human Interaction. |
Uncontrolled Keywords: | emotional; functional; challenge; ambiguity; solitude; grounded theory; digital games; art; avant-garde |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology N Fine Arts > N Visual arts (General) For photography, see TR Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Faculty / School / Research Centre / Research Group: | Faculty of Engineering & Science Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS) |
Last Modified: | 16 Jun 2022 15:52 |
URI: | http://gala.gre.ac.uk/id/eprint/36658 |
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