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The effect of chair type on users' viewing experience for 360-degree video

The effect of chair type on users' viewing experience for 360-degree video

Hong, Yang, Macquarrie, Andrew and Steed, Anthony (2018) The effect of chair type on users' viewing experience for 360-degree video. In: VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. Tokyo Japan. 28 November 2018- 1 December 2018. Association for Computing Machinery (ACM), New York, United States, pp. 1-11. ISBN 978-1450360869 (doi:https://doi.org/10.1145/3281505.3281519)

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Abstract

The consumption of 360-degree videos with head-mounted displays (HMDs) is increasing rapidly. A large number of HMD users watch 360-degree videos at home, often on non-swivel seats; however videos are frequently designed to require the user to turn around. This work explores how the difference in users’ chair type might influence their viewing experience. A between-subject experiment was conducted with 41 participants. Three chair conditions were used: fixed, half-swivel and full-swivel. A variety of measures were explored using eye-tracking, questionnaires, tasks and semi-structured interviews. Results suggest that the fixed and half-swivel chairs discouraged exploration for certain videos compared with the full-swivel chair. Additionally, participants in the fixed chair had worse spatial awareness and greater concern about missing something for certain video than those in the full-swivel chair. No significant differences were found in terms of incidental memory, general engagement and simulator sickness among the three chair conditions. Furthermore, thematic analysis of post-experiment interviews revealed four themes regarding the restrictive chairs: physical discomfort, difficulty following moving objects, reduced orientation and guided attention. Based on the findings, practical implications, limitations and future work are discussed.

Item Type: Conference Proceedings
Title of Proceedings: VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology. Tokyo Japan. 28 November 2018- 1 December 2018
Additional Information: For the purpose of open access, the author has applied a ‘Creative Commons Attribution (CC BY) licence (where permitted by UKRI, ‘Open Government Licence’ or ‘Creative Commons Attribution No-derivatives (CC BY-ND) licence’ may be stated instead) to any Author Accepted Manuscript version arising.
Uncontrolled Keywords: cinematic Virtual Reality; panoramic video; user study
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science
Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Related URLs:
Last Modified: 04 Mar 2022 13:06
URI: http://gala.gre.ac.uk/id/eprint/35105

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