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Items where Greenwich Author is "Weinel, Jonathan"

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Jump to: Affective computing, affective feedback, computer and video games, emotion, game design, interactive media, social gaming, user experience | Altered states of consciousness, augmented reality, cyberculture, rave culture, vaporwave, virtual reality, VJing | Computing methodologies, computer graphics, graphics systems and interfaces, virtual reality | Deep subjectivity, expert analysis, autistic people, sound design techniques, autistic persons | EEG, computer art, sound | Game audio, Virtual Reality, immersive media | Information systems, data management systems, data structures, data layout, data compression | Music visualisation, virtual reality, rave music, sound design, VJing, visual music | VJ, creative computing, music visualiation, virtual reality | Video games, Unity, Commodore 64, pixel art, chiptune, demoscene, Arduino, lasers | affective computing, music playlists | affective computing, sound design | affective computing; biofeedback; video games; sound design; interactive music; action-adventure games; game mechanics | altered states of consciousness, music, sound design, virtual reality, electronic music, audio-visual media, altered states, video games, virtual reality, shamanism, psychedelics, trance, electronic dance music, visual music | arousal, emotion, MER, music perception, regression, valence | audio analysis, music information retrieval | audio compression, glitch music, music production | audio, emotion, machine learning, affective computing | augmented reality, sound design, altered states of consciousness, hallucination, synesthesia, audiovisual media | biofeedback, EEG, video game audio, altered states of consciousness | biofeedback, computer music, audiovisual performance, fulldome | biofeedback, video games, altered states of consciousness, EEG | book review, video games, computer art | computer art, altered states of consciousness, music | computer art, digital art, visualisations | computer art, visual music | computer art; sound; virtual reality | computer art; visualisations; digital art; AI; virtual reality; museums and heritage; education | computer art; visualisations; museums; virtual reality | computer art; visualisations; musuems; virtual reality | computer music, Max/MSP, electronic music | computer music, altered states of consciousness | computer music, audiovisual | computer music, composition, sound design | computer music, philosophy, shamanism | context-aware computing, visual music | digital art, digital culture, AI, virtual reality, visualisations, computer art | digital arts, computer art, visualisations, museums, virtual reality | easter eggs, video games, sound | electronic visualisations, computer art, virtual reality, digital art, museums, curating | extended reality; virtual reality; wellbeing; education; health | game AI; video games; game design; spatial reasoning; role assignment | game engines; first-person representations; simulations; amphibians | games user research, case studies, game audio | human-centred computing; sound and music computing; sonic interaction; aesthetic usability | machine learning, affective computing, audio, emotion, sound design | music playlists, affective computing, context-aware computing | music visualization, virtual reality, music, sound design | rave music, jungle, breakbeat, home computers, Amiga | research methods, practice-led research, interdisciplinary research, affective computing, sound design, music and emotion | retro video games; game engines; computer graphics | second screen, mobile technologies, cinema, case study | second screen, mobile technologies, feasibility study | sound design, altered states of consciousness | sound design, game audio, altered states of consciousness, auditory hallucinations | sound design, visualisations, music, virtual reality | sound design; music visualization; video games; virtual reality | sound design; video games; altered states of consciousness; hallucinations | video game audio, remixing, altered states of consciousness | video games, pedagogy, virtual reality, game audio, music, serious games, game AI, altered states of consciousness | video games; horror; game design; retro | video games; voice recognition; narrative; game design | virtual reality, sound design, VJ, visual music, visualization, video game engines | virtual reality; digital storytelling; game AI | virtual reality; museums and heritage; data visualisations | visual patterns of hallucination, sound design | visualisations, digital arts, AI, museums | “Direct animation” ; psychedelic visual music ; 8mm film
Number of items: 73.

Affective computing, affective feedback, computer and video games, emotion, game design, interactive media, social gaming, user experience

Cunningham, Stuart, Henry, John and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2020) Augmenting virtual spaces: affective feedback in computer games. In: Earnshaw, R., Liggett, S., Excell, P. and Thalmann, D., (eds.) Technology, Design and the Arts - Opportunities and Challenges. Springer Series on Cultural Computing . Springer, Cham, pp. 229-247. ISBN 978-3-030-42099-4 ; 978-3-030-42096-3 ; 978-3-030-42097-0 (doi:https://doi.org/10.1007/978-3-030-42097-0_13)

Altered states of consciousness, augmented reality, cyberculture, rave culture, vaporwave, virtual reality, VJing

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2019) Virtual hallucinations: projects in VJing, virtual reality and cyberculture. In: EVA London 2019: Electronic Visualisation & the Arts. Proceedings of a conference held in London 8th-11th July. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2019) . BCS, The Chartered Institute for IT, Swindon; London, pp. 293-301. ISSN 1477-9358 (Print), 1477-9358 (Online) (doi:https://doi.org/10.14236/ewic/EVA2019.57)

Computing methodologies, computer graphics, graphics systems and interfaces, virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2019) Cyberdream VR: visualizing rave music and vaporwave in Virtual Reality. In: AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound. September 18 - 20, 2019. Association for Computing Machinery (ACM), New York, pp. 277-281. ISBN 9781450372978 (doi:https://doi.org/10.1145/3356590.3356637)

Deep subjectivity, expert analysis, autistic people, sound design techniques, autistic persons

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart and Pickles, Jennifer (2018) Deep subjectivity and empathy in Virtual Reality: a case study on the autism TMI Virtual Reality experience. In: Filimowicz, Michael and Tzankova, Veronika, (eds.) New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies. Human–Computer Interaction Series . Springer, Cham, pp. 183-203. ISBN 9783319733562, 3319733567 (doi:https://doi.org/10.1007/978-3-319-73356-2)

EEG, computer art, sound

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Roberts, Nathan, Roberts, Shaun and Griffiths, Darryl (2014) EEG as a controller for psychedelic visual music in an immersive dome environment. In: EVA London 2014: Proceedings of the EVA London 2014 on Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) | BCS . BCS, The Chartered Institute for IT, Swindon; London. ISBN 978-1780172859 ; 1780172850 (doi:https://doi.org/10.14236/ewic/EVA2014.45)

Game audio, Virtual Reality, immersive media

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2019) Designing game audio based on avatar-centred subjectivity. In: Filimowicz, Michael, (ed.) Foundations in Sound Design for Interactive Media. Routledge (Taylor & Francis Group), New York and London, pp. 59-77. ISBN 9781315106342 ; 9781351603843 ; 9781351603850 ; 9781351603867 ; 9781138093935 ; 9781138093942 (doi:https://doi.org/10.4324/9781315106342)

Information systems, data management systems, data structures, data layout, data compression

Cunningham, Stuart, Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Roberts, Shaun, Grout, Vic and Griffiths, Darryl (2013) Initial objective and subjective evaluation of a similarity-based audio compression technique. In: AM '13: Proceedings of the 8th Audio Mostly Conference. September 18 - 20 2013, Piteå, Sweden. ACM international conference proceedings series (1). Association for Computing Machinery (ACM), New York, pp. 1-6. ISBN 978-1-4503-2659-9 (doi:https://doi.org/10.1145/2544114.2544116)

Music visualisation, virtual reality, rave music, sound design, VJing, visual music

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2020) Visualising rave music in Virtual Reality: symbolic and interactive approaches. In: EVA London 2020 (Electronic Visualisation and the Arts). Electronic Workshops in Computing (eWiC) | BCS . British Computer Society (BSC), Swindon; London, pp. 78-84. ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2020.13)

VJ, creative computing, music visualiation, virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2020) Cyberdreams: visualizing music in extended reality. In: Earnshaw, R., Liggett, S., Excell, P. and Thalmann, D., (eds.) Technology, Design and the Arts - Opportunities and Challenges. Springer Series on Cultural Computing . Springer, Cham, pp. 209-227. ISBN 978-3-030-42099-4 ; 978-3-030-42096-3 ; 978-3-030-42097-0 (doi:https://doi.org/10.1007/978-3-030-42097-0_12)

Video games, Unity, Commodore 64, pixel art, chiptune, demoscene, Arduino, lasers

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2021) Worship the penguin: adventures with sprites, chiptunes, and lasers. In: AI and the Arts: Artificial Imagination. Proceedings of EVA London 2021 (EVA 2021). 5th July – 9th July 2021. Electronic Workshops in Computing (eWiC) | BCS . British Computer Society (BSC), Swindon; London, pp. 89-96. ISBN 9781780175737 ISSN 1477-9358 (Print), 1477-9358 (Online) (doi:https://doi.org/10.14236/ewic/EVA2021.14)

affective computing, music playlists

Griffiths, Darryl, Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2015) A self-report study that gauges perceived and induced emotion with music. In: 2015 Internet Technologies and Applications (ITA). 8-11 Sept. 2015, Glyndŵr University, Wrexham, North Wales, UK. IEEExplore . Institute of Electrical and Electronics Engineers (IEEE), Piscataway, NJ, pp. 239-244. ISBN 978-1479980369 (doi:https://doi.org/10.1109/ITechA.2015.7317402)

Griffiths, Darryl, Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2013) A discussion of musical features for automatic music playlist generation using affective technologies. In: AM '13: Proceedings of the 8th Audio Mostly Conference. September 18 - 20 2013, Piteå, Sweden. ACM international conference proceedings . Association for Computing Machinery (ACM), New York, pp. 1-4. ISBN 978-1-4503-2659-9 (doi:https://doi.org/10.1145/2544114.2544128)

Griffiths, Darryl, Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2013) Automatic music playlist generation using affective technologies. In: Proceedings of the Fifth International Conference on Internet Technologies and Applications (ITA 13) : 10-13 September 2013. North East Wales Institute, Wrexham, Glyndŵr University, pp. 1-7. ISBN 9780946881819 ; 0946881812

affective computing, sound design

Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2016) The sound of the smell (and taste) of my shoes too. In: AM '16: Proceedings of the Audio Mostly 2016. Norrköping Sweden October 4 - 6, 2016. Association for Computing Machinery (ACM), New York, pp. 28-33. ISBN 978-1-4503-4822-5 (doi:https://doi.org/10.1145/2986416.2986456)

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Griffiths, Darryl, Roberts, Shaun and Picking, Richard (2014) Affective Audio. Leonardo Music Journal, 24. pp. 17-20. ISSN 0961-1215 (Print), 1531-4812 (Online) (doi:https://doi.org/10.1162/LMJ_a_00189)

affective computing; biofeedback; video games; sound design; interactive music; action-adventure games; game mechanics

McIntosh, Tyler Howard, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2022) Lundheim: exploring affective audio techniques in an action-adventure video game. In: AM '22: Proceedings of the 17th International Audio Mostly Conference. AudioMostly 2022 St. Pölten Austria September 6 - 9, 2022. AudioMostly 2022 . Association for Computing Machinery (ACM), New York, pp. 155-158. ISBN 978-1450397018; (doi:https://doi.org/10.1145/3561212.3561234)

altered states of consciousness, music, sound design, virtual reality, electronic music, audio-visual media, altered states, video games, virtual reality, shamanism, psychedelics, trance, electronic dance music, visual music

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2018) Inner sound: altered states of consciousness in electronic music and audio-visual media. Oxford University Press, New York. ISBN 9780190671198

arousal, emotion, MER, music perception, regression, valence

Griffiths, Darryl, Cunningham, Stuart, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Picking, Richard (2021) A multi-genre model for music emotion recognition using linear regressors. Journal of New Music Research. ISSN 0929-8215 (Print), 1744-5027 (Online) (doi:https://doi.org/10.1080/09298215.2021.1977336)

audio analysis, music information retrieval

Cunningham, Stuart, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Picking, Richard (2018) High-level analysis of audio features for identifying emotional valence in human singing. In: AM'18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion. September 12-14 2018, Wrexham, Wales UK. Association for Computing Machinery (ACM), New York, pp. 1-4. ISBN 978-1-4503-6609-0 ; 978-1-4503-6609-0/18/09 (doi:https://doi.org/10.1145/3243274.3243313)

audio compression, glitch music, music production

Cunningham, Stuart, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Griffiths, Darryl (2014) ACERemix: a tool for glitch music production and performance. In: AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound. Aalborg Denmark October 1 - 3, 2014. Association for Computing Machinery (ACM), New York, pp. 1-7. ISBN 978-1-4503-3032-9 (doi:https://doi.org/10.1145/2636879.2636888)

audio, emotion, machine learning, affective computing

Cunningham, Stuart, Ridley, Harrison, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Picking, Richard (2021) Supervised machine learning for audio emotion recognition: enhancing film sound design using audio features, regression models and artificial neural networks. Personal and Ubiquitous Computing, 25. pp. 637-650. ISSN 1617-4909 (Print), 1617-4917 (Online) (doi:https://doi.org/10.1007/s00779-020-01389-0)

augmented reality, sound design, altered states of consciousness, hallucination, synesthesia, audiovisual media

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2019) Augmented unreality: synesthetic artworks and audio-visual hallucinations. In: Grimshaw-Aagaard, Mark, Walther-Hansen, Mads and Knakkerga, Martin, (eds.) The Oxford Handbook of Sound and Imagination, Volume 2. Oxford Handbooks, 2 . Oxford University Press, New York, pp. 301-320. ISBN 9780190460242 (doi:https://doi.org/10.1093/oxfordhb/9780190460242.013.24)

biofeedback, EEG, video game audio, altered states of consciousness

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2013) Quake Delirium revisited: system for video game ASC simulations. In: Proceedings of the Fifth International Conference on Internet Technologies and Applications (ITA 13) : 10-13 September 2013. North East Wales Institute, Wrexham, Glyndŵr University. ISBN 9780946881819 ; 0946881812

biofeedback, computer music, audiovisual performance, fulldome

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Roberts, Nathan, Roberts, Shaun and Griffiths, Darryl (2015) EEG as a controller for psychedelic visual music in an immersive dome environment. Sonic Ideas/Ideas Sonicas, 7 (14):7963. pp. 87-94. ISSN 2317-9694 (Print), 2317-9694 (Online)

biofeedback, video games, altered states of consciousness, EEG

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Roberts, Nathan, Griffiths, Darryl and Roberts, Shaun (2015) Quake Delirium EEG: a pilot study regarding biofeedback-driven visual effects in a computer game. In: 2015 Internet Technologies and Applications (ITA) Proceedings of the Sixth International Conference (ITA 15). IEEExplore . Institute of Electrical and Electronics Engineers (IEEE), Piscataway, NJ, pp. 335-338. ISBN 978-1467395571; 978-1479980369; 978-1479980352 (doi:https://doi.org/10.1109/ITechA.2015.7317420)

book review, video games, computer art

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2022) Review: Ludified, edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner. Journal of Sound and Music in Games, 3 (2-3). pp. 146-149. ISSN 2578-3432 (Online) (doi:https://doi.org/10.1525/jsmg.2022.3.2-3.146)

computer art, altered states of consciousness, music

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2015) Representing altered states of consciousness in computer arts. In: EVA London 2015: Electronic Visualisation & the Arts. Proceedings of a conference held in London 7th-9th July. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2015 . BCS: The Chartered Institute for IT, Swindon; London. ISBN 9781780173160; 9781780173164 ISSN 1477-9358 (Print), 1477-9358 (Online) (doi:https://doi.org/10.14236/ewic/eva2015.9)

computer art, digital art, visualisations

Bowen, Jonathan P., Giannini, Tula, Polmeer, Gareth, Gannis, Carla, Gardiner, Jeremy, Kearney, Jonathan, Wands, Bruce and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2018) States of being: art and identity in digital space and time. In: EVA London 2018: Electronic Visualisation & the Arts. Proceedings of a conference held in London 11th-13th July. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2018 . BCS: The Chartered Institute for IT, Swindon; London, pp. 1-7. ISBN 978-1780174631 ; 978-1780174632 ISSN 1477-9358 (Print), 1477-9358 (Online) (doi:https://doi.org/10.14236/ewic/EVA2018.1)

computer art, visual music

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2015) Optical research: a curated visual music collection. In: EVA London 2015: Electronic Visualisation & the Arts. Proceedings of a conference held in London 7th-9th July. Electronic Workshops in Computing (eWiC) Electronic Visualisation and the Arts (EVA 2015) . BCS, The Chartered Institute for IT, Swindon; London, pp. 371-372. ISBN 978-1780173160 ; 1780173164 (doi:https://doi.org/10.14236/ewic/eva2015.82)

computer art; sound; virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2022) Book launch - Explosions in the mind: composing psychedelic sounds and visualisations. In: Proceedings of EVA (Electronic Visualisation & the Arts). EVA London 2022 (4th - 8th July 2022). Electronic Workshops in Computing . BCS Learning and Development Ltd., Swindon, pp. 36-37. ISBN 978-1780175942 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2022.8)

computer art; visualisations; digital art; AI; virtual reality; museums and heritage; education

Bowen, Jonathan P., Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Borda, Ann and Diprose, Graham (eds.) (2022) EVA London 2022: Electronic Visualisation and the Arts. Electronic Workshops in Computing . BCS Learning and Development Ltd., Swindon. ISBN 978-1780175942 ISSN 1477-9358

computer art; visualisations; museums; virtual reality

Bowen, Jonathan P., Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Borda, Ann and Diprose, Graham (2024) Proceedings of EVA London 2024. Electronic Workshops in Computing (eWiC) . BCS Learning and Development Ltd. - Chartered Institute of IT, Swindon, UK. ISBN 978-1780176925

computer art; visualisations; musuems; virtual reality

Bowen, Jonathan P., Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Diprose, Graham (eds.) (2023) Proceedings of EVA London 2023. In: Bowen, Jonathan P., Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Diprose, Graham, (eds.) Proceedings of EVA London 2023. BCS London 10–14 July 2023. Electronic Workshops in Computing . EVA London Electronic Visualisation and the Arts - BCS Learning and Development Ltd., Arts BCS London Office, London and Swindon. ISBN 978-1780176161 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2023.0)

computer music, Max/MSP, electronic music

Ratcliffe, Robert, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Kanga, Zubin (2011) Mutations (megamix): exploring notions of the ‘DJ set’, ‘mashup’ and ‘remix’ through live piano-based performance. eContact! Online Journal for Electroacoustic Practices, 13 (2).

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2010) Bass drum, saxophone and laptop: real-time psychedelic performance software. eContact! Online Journal for Electroacoustic Practices, 12 (4).

computer music, altered states of consciousness

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2016) Entoptic phenomena in audio: categories of psychedelic electroacoustic composition. Contemporary Music Review, 35 (2). pp. 202-223. ISSN 0749-4467 (Print), 1477-2256 (Online) (doi:https://doi.org/10.1080/07494467.2016.1221633)

computer music, audiovisual

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2011) Tiny jungle: psychedelic techniques in audio-visual composition. In: Proceedings of the International Computer Music Conference : Huddersfield, UK : ICMC 2011. Michigan Publishing ; International Computer Music Association (ICMA), San Francisco : International Computer Music Association ; Huddersfield : Centre for Research in New Music, University of Huddersfield, pp. 324-327. ISBN 0984527400 ; 9780984527403

computer music, composition, sound design

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2013) Nausea: an approach to sonic arts composition based on ASC. In: Proceedings of the Fifth International Conference on Internet Technologies and Applications (ITA 13) : 10-13 September 2013. North East Wales Institute, Wrexham, Glyndŵr University, pp. 1-8. ISBN 9780946881819 ; 0946881812

computer music, philosophy, shamanism

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2014) Shamanic diffusions: a technoshamanic philosophy of electroacoustic music. Sonic Ideas/Ideas Sonicas, 6 (12). ISSN 2317-9694

context-aware computing, visual music

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Picking, Richard and Williams, Lyall (2015) Holophonor: designing the visual music instruments of the future. In: Curran, Kevin, (ed.) Recent Advances in Ambient Intelligence and Context-Aware Computing. IGI Global, USA, pp. 143-154. ISBN 9781466672840 ; 9781466672857, 1466672854 ; 1466672846 (doi:https://doi.org/10.4018/978-1-4666-7284-0.ch009)

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart, Picking, Richard and Williams, Lyall (2015) Holophonor: On the Future Technology of Visual Music. In: Curran, Kevin, (ed.) Recent Advances in Ambient Intelligence and Context-Aware Computing. Recent Advances in Ambient Intelligence and Context-Aware Computing . IGI Global, USA, pp. 143-154. ISBN 9781466672840 ; 1466672846 ; 9781466672857 (doi:https://doi.org/10.4018/978-1-4666-7284-0.ch015)

digital art, digital culture, AI, virtual reality, visualisations, computer art

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Bowen, Jonathan P., Diprose, Graham and Lambert, Nick (eds.) (2020) Proceedings of EVA London 2020 (EVA 2020). AI and the Arts: Artificial Imagination. Electronic Workshops in Computing (eWiC) | BCS . British Computer Society (BSC) The Chartered Institute for IT, Swindon and London. ISBN 9781780175386 (doi:https://doi.org/10.14236/ewic/EVA2020.0)

digital arts, computer art, visualisations, museums, virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Bowen, Jonathan P., Diprose, Graham and Lambert, Nick (eds.) (2019) EVA London 2019: Electronic Visualisation & the Arts. Proceedings of a conference held in London 8th-11th July. Electronic Workshops in Computing (eWiC) | BCS . British Computer Society (BSC) The Chartered Institute for IT, Swindon; London. ISBN 9781780175058 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2019.0)

easter eggs, video games, sound

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Griffiths, Darryl and Cunningham, Stuart (2014) Easter eggs: hidden tracks and messages in musical mediums. In: Joint International Computer Music Conference/Sound and Music Computing 2014, Athens. International Computer Music Association, Michigan and Washington, pp. 1-8. ISSN 2223-3881 (Print), 2223-3881 (Online)

electronic visualisations, computer art, virtual reality, digital art, museums, curating

Bowen, Jonathan P., Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Diprose, Graham and Lambert, Nick (eds.) (2018) EVA London (Electronic Visualisation and the Arts) Proceedings of EVA London 2018. Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) | BCS . British Computer Society (BSC) The Chartered Institute for IT, London. ISBN 9781780174549 ; 9781780175058 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2018.0)

extended reality; virtual reality; wellbeing; education; health

Markowski, Marianne ORCID: 0000-0003-4652-3168 , Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Gagliardi, Marcantonio ORCID: 0000-0001-7275-6315 (2024) A place to tinker and transform: our vision for the XR lab for health, well-being and education. In: Proceedings of EVA London 2024: Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) . BCS: The Chartered Institute for IT, London; Lexington, MA; Berlin; Budapest, pp. 292-295. ISBN 978-1780176925 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2024.52)

game AI; video games; game design; spatial reasoning; role assignment

Oke, Jagunmolu Bamidele, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Otero, Nuno ORCID: 0000-0003-2446-8727 (2024) Enhanced squad behaviour in tactical action games. In: Proceedings of EVA London 2024: Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) . BCS: The Chartered Institute for IT, London; Lexington, MA; Berlin; Budapest, pp. 356-358. ISBN 978-1780176925 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2024.70)

game engines; first-person representations; simulations; amphibians

Lawal, Raheem A., Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Gent, Darrenlloyd (2023) Representing amphibian perspectives in a 3D game engine. In: Proceedings of EVA London 2023 (EVA 2023). Electronic Workshops in Computing . BCS Learning and Development Ltd, Arts BCS London Office London, UK, pp. 233-235. (doi:https://doi.org/10.14236/ewic/EVA2023.42)

games user research, case studies, game audio

Cunningham, Stuart, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Picking, Richard (2016) In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness. In: Garcia-Ruiz, Miguel Angel, (ed.) Games User Research: A Case Study Approach. CRC Press - Taylor and Francis, New York, pp. 97-118. ISBN 9781498706407 ; 9781315371597 (doi:https://doi.org/10.1201/b21564-6)

human-centred computing; sound and music computing; sonic interaction; aesthetic usability

Cunningham, Stuart, McGregor, Iain, Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Darby, John and Stockman, Tony (2023) Towards a framework of aesthetics in sonic interaction. In: AM '23: Proceedings of the 18th International Audio Mostly Conference. Audio Mostly . Association for Computing Machinery (ACM), New York, pp. 109-115. ISBN 9798400708183 (doi:https://doi.org/10.1145/3616195.3616219)

machine learning, affective computing, audio, emotion, sound design

Cunningham, Stuart, Ridley, Harrison, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Picking, Richard (2019) Audio emotion recognition using machine learning to support sound design. In: AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound. September 18 - 20, 2019. Association for Computing Machinery (ACM), New York, pp. 116-123. ISBN 9781450372978 (doi:https://doi.org/10.1145/3356590.3356609)

music playlists, affective computing, context-aware computing

Griffiths, Darryl, Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2016) An interactive music playlist generator that responds to user emotion and context. In: Electronic Visualisation and the Arts (EVA) London, UK, 12 - 14 July 2016. Electronic Workshops in Computing (eWiC) | BCS . BCS The Chartered Institute for IT, Swindon; London, pp. 275-276. ISBN 178017344X ; 978-1780173443 (doi:https://doi.org/10.14236/ewic/EVA2016.53)

music visualization, virtual reality, music, sound design

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2021) Cyberdream: an interactive rave music visualization in Virtual Reality. In: SA '21 XR: SIGGRAPH Asia 2021 XR. Association for Computing Machinery (ACM) Digital Library, New York, USA, p. 4. ISBN 978-1450390750 (doi:https://doi.org/10.1145/3478514.3487609)

rave music, jungle, breakbeat, home computers, Amiga

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2024) Trackers and Breakbeats: celebrating Brain Records’ underground revolution. [Show/Exhibition]

research methods, practice-led research, interdisciplinary research, affective computing, sound design, music and emotion

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2021) Practice-led and interdisciplinary research investigating affective sound design. In: Filimowicz, Michael, (ed.) Doing Research in Sound Design. Routledge - Focal Press, Abingdon, Oxon; New York, pp. 151-168. ISBN 9780429356360 ; 1000375196 ; 9781000375190 ; 978036740490-1 ; 978036740489-5 ; 978046935636 - 0 (doi:https://doi.org/10.4324/9780429356360)

retro video games; game engines; computer graphics

Rodney, Ross, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Broadhead, Martyn (2023) Retro stylistic transformations in games. In: Proceedings of EVA London 2023. BCS London 10th – 14th July 2023. Electronic Workshops in Computing . EVA London Electronic Visualisation and the Arts - BCS Learning and Development Ltd., Arts BCS London Office, London and Swindon, pp. 240-242. ISBN 978-1780176161 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2023.44)

second screen, mobile technologies, cinema, case study

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunnigham, Stuart (2015) Second screen comes to the silver screen: a consumer study regarding mobile technologies in the cinema. In: 2015 Internet Technologies and Applications (ITA) Proceedings of the Sixth International Conference (ITA 15). IEEExplore . Institute of Electrical and Electronics Engineers (IEEE), Piscataway, NJ, pp. 121-124. ISBN 978-1467395571; 978-1479980369; 978-1479980352 (doi:https://doi.org/10.1109/ITechA.2015.7317381)

second screen, mobile technologies, feasibility study

Cunningham, Stuart and Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2015) Second screen comes to the silver screen: a technology feasibility study regarding mobile technologies in the cinema. In: 2015 Internet Technologies and Applications (ITA) Proceedings of the Sixth International Conference (ITA 15). IEEExplore . Institute of Electrical and Electronics Engineers (IEEE), Piscataway, NJ, pp. 228-232. ISBN 978-1467395571; 978-1479980369; 978-1479980352 (doi:https://doi.org/10.1109/ITechA.2015.7317400)

sound design, altered states of consciousness

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Cunningham, Stuart and Griffiths, Darryl (2014) Sound through the rabbit hole: sound design based on reports of auditory hallucination. In: AM '14: Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound. Aalborg Denmark October 1 - 3, 2014. Association for Computing Machinery (ACM), New York, pp. 1-18. ISBN 978-1-4503-3032-9 ; 1-4503-3032-0 (doi:https://doi.org/10.1145/2636879.2636883)

sound design, game audio, altered states of consciousness, auditory hallucinations

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2017) Simulating auditory hallucinations in a video game: three prototype mechanisms. In: AM '17: Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences. Association for Computing Machinery (ACM), New York, pp. 1-7. ISBN 978-1-4503-5373-1 (doi:https://doi.org/10.1145/3123514.3123532)

sound design, visualisations, music, virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2021) Explosions in the mind: Composing Psychedelic Sounds and Visualisations. Palgrave Studies in Sound . Springer Singapore, Singapore. ISBN 978-9811640544

sound design; music visualization; video games; virtual reality

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2024) Visualizing music with video game technologies. In: Gibbons, William James and Grimshaw-Aagaard, Mark, (eds.) The Oxford Handbook of Video Game Music and Sound. Oxford Academic . Oxford University Press, New York, pp. 185-203. ISBN 978-0197556191; 978-0197556160; 0197556167 (doi:https://doi.org/10.1093/oxfordhb/9780197556160.013.21)

sound design; video games; altered states of consciousness; hallucinations

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2024) Auditory hallucinations and altered states of consciousness in video games. In: Gibbons, William and Grimshaw-Aagaard, Mark, (eds.) The Oxford Handbook of Video Game Music and Sound. Oxford Academic . Oxford University Press, New York, pp. 326-342. ISBN 978-0197556191; 978-0197556160; 0197556167 (doi:https://doi.org/10.1093/oxfordhb/9780197556160.013.33)

video game audio, remixing, altered states of consciousness

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2011) Quake Delirium: remixing psychedelic video games. Sonic Ideas/Ideas Sonicas, 3 (2). ISSN 2317-9694 (Print), 2317-9694 (Online)

video games, pedagogy, virtual reality, game audio, music, serious games, game AI, altered states of consciousness

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2024) The senses beyond: new directions in game engine experiences. In: Giannini, Tula and Bowen, Jonathan P., (eds.) The Arts and Computational Culture: Real and Virtual Worlds. Springer Series on Cultural Computing (SSCC) . Springer, Cham, Switzerland, pp. 499-520. ISBN 978-3031538643; 978-3031538674; 978-3031538650 (doi:https://doi.org/10.1007/978-3-031-53865-0_21)

video games; horror; game design; retro

Folorunso, Christopher, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Otero, Nuno ORCID: 0000-0003-2446-8727 (2024) Horror in modern and retro 3D games. In: Proceedings of EVA London 2024: Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) . BCS: The Chartered Institute for IT, pp. 350-352. ISBN 978-1780176925 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2024.68)

video games; voice recognition; narrative; game design

Copaceanu, Andrei, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2024) Using voice input to control and interact with a narrative video game. In: Proceedings of EVA London 2024: Electronic Visualisation and the Arts. Electronic Workshops in Computing (eWiC) . BCS: The Chartered Institute for IT, London; Lexington, MA; Berlin; Budapest, pp. 345-347. ISBN 978-1780176925 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2024.66)

virtual reality, sound design, VJ, visual music, visualization, video game engines

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2021) Synaesthetic audio-visual sound toys in virtual reality. In: AM '21: Audio Mostly 2021. Association for Computing Machinery (ACM), New York, USA, pp. 135-138. ISBN 978-1450385695 (doi:https://doi.org/10.1145/3478384.3478400)

virtual reality; digital storytelling; game AI

Pyjas, Gabriela Maria, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Broadhead, Martyn (2022) Storytelling and VR: ιnducing emotions through AI characters. In: Proceedings of EVA (Electronic Visualisation & the Arts). EVA London 2022 (4th - 8th July 2022). Electronic Workshops in Computing . BCS Learning and Development Ltd., Swindon, pp. 194-204. ISBN 978-1780175942 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2022.37)

virtual reality; museums and heritage; data visualisations

Tsjornaja, Anne, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Broadhead, Martyn (2022) Art(NET)work: visualising interconnected artwork data in VR. In: Proceedings of EVA (Electronic Visualisation & the Arts). EVA London 2022 (4th - 8th July 2022). Electronic Workshops in Computing . BCS Learning and Development Ltd., Swindon, pp. 250-251. ISBN 978-1780175942 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2022.47)

visual patterns of hallucination, sound design

Weinel, Jonathan ORCID: 0000-0001-5347-3897 (2013) Visual patterns of hallucination as a basis for sonic arts composition. In: AM '13: Proceedings of the 8th Audio Mostly Conference. September 18 - 20 2013, Piteå, Sweden. Association for Computing Machinery (ACM), New York, pp. 1-7. ISBN 978-1-4503-2659-9 (doi:https://doi.org/10.1145/2544114.2544125)

visualisations, digital arts, AI, museums

Weinel, Jonathan ORCID: 0000-0001-5347-3897 , Bowen, Jonathan P., Borda, Ann and Diprose, Graham (eds.) (2021) EVA London (Electronic Visualisation and the Arts): proceedings of EVA London 2021. In: EVA London 2021, Programme Committee, (ed.) AI and the Arts: Artificial Imagination. Proceedings of EVA London 2021 (EVA 2021). 5th July – 9th July 2021. Electronic Workshops in Computing (eWiC) | BCS . British Computer Society, Swindon; London, pp. 1-10. ISBN 978-1780175737 ISSN 1477-9358 (Print), 1477-9358 (Online) (doi:https://doi.org/10.14236/ewic/EVA2021.0)

“Direct animation” ; psychedelic visual music ; 8mm film

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2014) Digitized direct animation: creating materials for electroacoustic visual music using 8mm film. eContact! Online Journal for Electroacoustic Practices, 15 (4).

This list was generated on Thu Nov 21 15:45:23 2024 UTC.