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Designing game audio based on avatar-centred subjectivity

Designing game audio based on avatar-centred subjectivity

Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2019) Designing game audio based on avatar-centred subjectivity. In: Filimowicz, Michael, (ed.) Foundations in Sound Design for Interactive Media. Routledge (Taylor & Francis Group), New York and London, pp. 59-77. ISBN 9781315106342 ; 9781351603843 ; 9781351603850 ; 9781351603867 ; 9781138093935 ; 9781138093942 (doi:https://doi.org/10.4324/9781315106342)

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Abstract

This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar.

Item Type: Book Section
Uncontrolled Keywords: Game audio, Virtual Reality, immersive media
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Liberal Arts & Sciences
Faculty of Liberal Arts & Sciences > School of Computing & Mathematical Sciences (CMS)
Faculty of Liberal Arts & Sciences > Sound-Image Research Group
Last Modified: 21 Oct 2021 11:36
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
Selected for GREAT 2019: None
Selected for REF2021: None
URI: http://gala.gre.ac.uk/id/eprint/34065

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