Designing game audio based on avatar-centred subjectivity
Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Cunningham, Stuart (2019) Designing game audio based on avatar-centred subjectivity. In: Filimowicz, Michael, (ed.) Foundations in Sound Design for Interactive Media. Routledge (Taylor & Francis Group), New York and London, pp. 59-77. ISBN 9781315106342 ; 9781351603843 ; 9781351603850 ; 9781351603867 ; 9781138093935 ; 9781138093942 (doi:https://doi.org/10.4324/9781315106342)
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Abstract
This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research, which provide interactive audio systems that represent the aural experience of a virtual avatar undergoing an altered state of consciousness. Through the discussion of these prototypes, the authors expose a variety of possible approaches for sound design in order to represent the subjective perceptual experiences of a player avatar.
Item Type: | Book Section |
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Uncontrolled Keywords: | Game audio, Virtual Reality, immersive media |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Faculty / School / Research Centre / Research Group: | Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS) Faculty of Liberal Arts & Sciences > Sound-Image Research Group Faculty of Engineering & Science |
Last Modified: | 04 Mar 2022 13:06 |
URI: | http://gala.gre.ac.uk/id/eprint/34065 |
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