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Storytelling and VR: ιnducing emotions through AI characters

Storytelling and VR: ιnducing emotions through AI characters

Pyjas, Gabriela Maria, Weinel, Jonathan ORCID: 0000-0001-5347-3897 and Broadhead, Martyn (2022) Storytelling and VR: ιnducing emotions through AI characters. In: Proceedings of EVA (Electronic Visualisation & the Arts). EVA London 2022 (4th - 8th July 2022). Electronic Workshops in Computing . BCS Learning and Development Ltd., Swindon, pp. 194-204. ISBN 978-1780175942 ISSN 1477-9358 (doi:https://doi.org/10.14236/ewic/EVA2022.37)

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Abstract

Recent forms of virtual reality (VR) have changed the way people interact with moving images in the entertainment and the games industry, as well as the way the content is created. Technological advances in VR have given an opportunity to create simulated environments that users can immerse themselves in, and sense almost as a real experience by combining film techniques and interactive media approaches. Storytelling in VR presents various challenges due to the spatial properties of the medium. Research suggests that engaging Non-Player Characters (NPCs) enhance storytelling and can do so by communicating emotions. Most VR war experiences use the concept of morale and emotions applied to a group of soldiers or individual characters. To address the need for more believable AI characters in VR, this project will investigate how emotions can be communicated more effectively in a VR war application. VR companies are increasingly using Artificial Intelligence (AI) and cloud technologies to develop a stronger ecosystem for NPCs. However, there are still significant number of limitations in terms of technology and immersive storytelling for VR with characters and props paying significant role for creating convincing VR experiences. This project will therefore aim to enhance storytelling in VR by inducing emotions through AI characters in a war environment inspired by realistic events from WWII.

Item Type: Conference Proceedings
Title of Proceedings: Proceedings of EVA (Electronic Visualisation & the Arts). EVA London 2022 (4th - 8th July 2022)
Uncontrolled Keywords: virtual reality; digital storytelling; game AI
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science
Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Faculty of Liberal Arts & Sciences > Sound-Image Research Group
Related URLs:
Last Modified: 11 Jul 2022 15:55
URI: http://gala.gre.ac.uk/id/eprint/36993

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