Items where Greenwich Author is "Kiernan, Mary"
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Collaborative learning, self-led teams, asynchronous environment
Kiernan, Mary (2009) Designing on-line courses for self-led teams. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2894-2899. ISBN 1-880094-73-8
Socialisation versus personalisation, mass personalisation
Kiernan, Mary and Stoneham, Raymond (2010) The danger of impersonalisation in mass personalised learning. In: Walker, Simon, Ryan, Malcolm and Teed, Robert, (eds.) Making it personal. Educational Development . University of Greenwich, Greenwich, UK, pp. 19-24. ISBN 978-1-86166-262-0
Virtual Environments, knowledge construction, virtual environments
Kiernan, Mary (2002) Does the medium dictate the message? Cultivating communication in an asynchronous environment. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 972-979. ISBN 9781880094457
computational thinking, game based learning, serious games, introductory programming, games and learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
computational thinking, game-based learning, guidelines for developing games, introductory programming, learning programming through game-play
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
digital games, e-learning, feedback, game based learning, introductory programming
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
educational video games, algorithmic thinking, students, computer programming, game-based approach
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
game-play, programming, learn, puzzle solving
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
serious games, game based learning, computational thinking, introductory programming, learning programming with games.
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)