Items where Greenwich Author is "Kiernan, Mary"
Up a level |
Kiernan, Mary, Kazimoglu, Cagin, Bacon, Liz and MacKinnon, Lachlan (2014) Developing an educational game to support cognitive learning. Compass: Journal of Learning and Teaching, 3 (6). ISSN 2044-0081 (doi:https://doi.org/10.21100/compass.v5i9.119)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
Kiernan, Mary and Stoneham, Raymond (2010) The danger of impersonalisation in mass personalised learning. In: Walker, Simon, Ryan, Malcolm and Teed, Robert, (eds.) Making it personal. Educational Development . University of Greenwich, Greenwich, UK, pp. 19-24. ISBN 978-1-86166-262-0
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
Kiernan, Mary (2009) Designing on-line courses for self-led teams. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2894-2899. ISBN 1-880094-73-8
Kiernan, Mary, Thomas, Pete and Woodroffe, Mark (2003) Signposts in the sand: Key issues for e-moderators. In: Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1647-1650. ISBN 978-1-880094-50-1
Kiernan, Mary (2002) Does the medium dictate the message? Cultivating communication in an asynchronous environment. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 972-979. ISBN 9781880094457