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Items where Author is "Flynn, Ryan"

Items where Author is "Flynn, Ryan"

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Number of items: 46.

3D animation

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

affective ambience

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

affective computing

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

arduino

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

audio materials

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

avatar-based emotions

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

Co-design

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

computational modelling

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

e-learning

Newbutt, Nigel, Flynn, Ryan and Penwill, Guy (2008) Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 3028-3033.

education

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

Educational games

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

educational technology

Flynn, Ryan and Dastbaz, Mohammad (2006) Podcasting - delivering learning to the iTunes generation. In: Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications. ED-MEDIA 2006 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2006 (1). Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2530-2532. ISBN 9781880094600

eLearning

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

enhanced supported learning

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

Game design

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

game technologies

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:10.11120/ital.2006.05030002)

games technology

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-24500-8_55)

Hackathon

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

health

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-24500-8_55)

higher education

Newbutt, Nigel, Flynn, Ryan and Penwill, Guy (2008) Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 3028-3033.

innovation

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:10.11120/ital.2006.05030002)

learning

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:10.11120/ital.2006.05030002)

learning strategies

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

lilypad

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

littleBits

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

maker faire

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

metacognition

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

movies

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:10.11120/ital.2006.05030002)

Narrative

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

Participatory design

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

personalised learning

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

podcast

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

Flynn, Ryan and Dastbaz, Mohammad (2006) Podcasting - delivering learning to the iTunes generation. In: Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications. ED-MEDIA 2006 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2006 (1). Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2530-2532. ISBN 9781880094600

podcasting

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

Newbutt, Nigel, Flynn, Ryan and Penwill, Guy (2008) Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 3028-3033.

self-regulated learning

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

serious game

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-24500-8_55)

Serious games

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

social work

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:10.1007/978-3-642-24500-8_55)

students

Flynn, Ryan and Dastbaz, Mohammad (2006) Podcasting - delivering learning to the iTunes generation. In: Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications. ED-MEDIA 2006 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2006 (1). Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2530-2532. ISBN 9781880094600

teaching

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:10.11120/ital.2006.05030002)

technology enhanced learning

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

vidcasting

Newbutt, Nigel, Flynn, Ryan and Penwill, Guy (2008) Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. E-Learn 2008 Proceedings: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008. Ed/ITLib Digital Library, Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 3028-3033.

Video games

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

video materials

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

This list was generated on Wed Apr 25 04:16:35 2018 BST.