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Maritime city: using games technology to train social workers - some initial results

Maritime city: using games technology to train social workers - some initial results

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:https://doi.org/10.1007/978-3-642-24500-8_55)

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Abstract

Maritime City is an educational tool for training Healthcare professionals, currently targeted towards Social Workers. It has its roots in the serious games area and is developed in a commercial game engine. This paper presents some initial results from testing the game with in-practice Social Workers in the context of child protection, with the aim to show equivalence between this approach and more traditional methods. The testing found that the game was realistic (apart from in some areas, which has provided new directions for the research) and also showed that there are many areas of the game experience that impact on the learning in ways similar to that of traditional role-play.

Item Type: Conference Proceedings
Title of Proceedings: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings
Uncontrolled Keywords: games technology, health, social work, serious game
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Liberal Arts & Sciences
Related URLs:
Last Modified: 13 Dec 2019 10:51
URI: http://gala.gre.ac.uk/id/eprint/7368

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