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Digital gaming culture in Vietnam: an exploratory study

Digital gaming culture in Vietnam: an exploratory study

McCauley, Brian, Nguyen, Truc, McDonald, Matthew and Wearing, Stephen (2020) Digital gaming culture in Vietnam: an exploratory study. Leisure Studies, 39 (3). pp. 372-386. ISSN 0261-4367 (Print), 1466-4496 (Online) (doi:10.1080/02614367.2020.1731842)

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Abstract

New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews were conducted with twenty-five gaming industry figures and gamers. Thematic analysis was used to guide data collection and analysis. The findings indicate that glocalisation, socialised gaming practices and competitiveness characterise the Vietnamese gaming experience. The distinct culture of Vietnam combined with globalised gaming consumption habits has created new modes of play culture, and hence leisure experiences that are growing in pervasive and influential ways.

Item Type: Article
Uncontrolled Keywords: Digital games; video games; culture; Vietnam; eSports
Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
H Social Sciences > H Social Sciences (General)
H Social Sciences > HB Economic Theory
Faculty / School / Research Centre / Research Group: Faculty of Business
Last Modified: 19 Apr 2024 09:14
URI: http://gala.gre.ac.uk/id/eprint/46776

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