Skip navigation

DECELERATION - audio-led walking experience

DECELERATION - audio-led walking experience

Lopes Ramos, Jorge ORCID logoORCID: https://orcid.org/0000-0003-4868-9700 and Maravala, Persis-Jadé (2021) DECELERATION - audio-led walking experience. [Audio] (Unpublished)

[thumbnail of Audio Sample - DECELERATION - Participatory Audio Art Experience] Audio (MP3) (Audio Sample - DECELERATION - Participatory Audio Art Experience)
view_usp=sharing - Supplemental Material
Restricted to Repository staff only

Download (75kB) | Request a copy

Abstract

Deceleration: an experiment in slowing down is a journey through a familiar landscape, whether rural or urban. Recorded soundscape and narration combine to guide mind and body through a structured interaction with rhythm and speed. Made by ZU-UK, an award-winning theatre and digital arts company based in Liverpool and East London, founded by immigrant working-class artists Persis-Jadé Maravala and Jorge Lopes Ramos. ZU are recognised as pioneers of immersive and interactive theatre creating experiences using performance, games and technology. The audio-track - and you - progress from a frenetic pace through a stage-by-stage process of deceleration, ending in a complete stop and stillness. The narration anchors your perceptions in two complementary directions - your external environment, and the sensations of your body - and focuses attention on the ways in which these two universes impact each other. The mover receives compassion and humour from the narration throughout, alongside prompts to reflect on how the rhythms of your body and emotions, in conversation with the rhythms of the outside world, are products of and contributors to the social and political systems that frame your experience of space and body. The mover feels the literal slowing towards a stop acting as an embodied metaphor for a psychological or spiritual process of taking stock, allowing time for response, listening, and noticing oneself. The soundscape explicitly progresses through decelerating bpm stages, to tap into the body’s innate responses to music and rhythm, sonically enriching the self-reflective and social commentary of the narration.

Item Type: Audio
Uncontrolled Keywords: multiplayer; serious game; games for change; sustainability; sustainable consumption; ethical consumption; shopping centre; audio game; instruction-based; instruction; participatory performance
Subjects: P Language and Literature > PN Literature (General) > PN1990 Broadcasting
Faculty / School / Research Centre / Research Group: Faculty of Liberal Arts & Sciences
Faculty of Liberal Arts & Sciences > School of Humanities & Social Sciences (HSS)
Related URLs:
Last Modified: 05 Jun 2023 14:16
URI: http://gala.gre.ac.uk/id/eprint/42741

Actions (login required)

View Item View Item

Downloads

Downloads per month over past year

View more statistics