Curriculum development and its role in student game play
Chopra, Priti (2022) Curriculum development and its role in student game play. In: UK None in Three Policy Forum: Keeping young people safe, 24th March 2022, Online. (Unpublished)
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Abstract
About the Forum: "We were thrilled to be able to share findings from evaluation of our prosocial, educational computer game, ‘Danielle’, which has been trialled in seven schools across England. Our closing event was an opportunity to bring together professionals with an interest in educating and safeguarding young people, to explore issues of abuse in young people’s intimate relationships, and to share research-informed ways of improving education to help young people make good choices and better understand healthy relationships. This is important because: According to a 2021 Ofsted review: 90% of girls had been sent an explicit picture or video. 50-70% of young people reported abuse through new technologies, most often controlling behaviour and surveillance."
Item Type: | Conference or Conference Paper (Speech) |
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Uncontrolled Keywords: | UK secondary schools; anti-violence curriculum; anti-intimate partner violence game; prevention of gender-based violence |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education > LB2361 Curriculum |
Faculty / School / Research Centre / Research Group: | Faculty of Education, Health & Human Sciences Faculty of Education, Health & Human Sciences > Institute for Lifecourse Development |
Related URLs: | |
Last Modified: | 04 Apr 2022 11:33 |
URI: | http://gala.gre.ac.uk/id/eprint/35669 |
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