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Cinematic Virtual Reality: evaluating the effect of display type on the viewing experience for panoramic video

Cinematic Virtual Reality: evaluating the effect of display type on the viewing experience for panoramic video

Macquarrie, Andrew and Steed, Anthony (2017) Cinematic Virtual Reality: evaluating the effect of display type on the viewing experience for panoramic video. In: 2017 IEEE Virtual Reality (VR). March 18-22 2017. Los Angeles, CA, USA. IEEE Xplore . Institute of Electrical and Electronics Engineers (IEEE), Piscataway, New York, pp. 45-54. ISBN 978-1509066476 ; 978-1509066483 ISSN 2375-5334 (Online) (doi:10.1109/VR.2017.7892230)

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Abstract

The proliferation of head-mounted displays (HMD) in the market means that cinematic virtual reality (CVR) is an increasingly popular format. We explore several metrics that may indicate advantages and disadvantages of CVR compared to traditional viewing formats such as TV. We explored the consumption of panoramic videos in three different display systems: a HMD, a SurroundVideo+ (SV+), and a standard 16:9 TV. The SV+ display features a TV with pro-jected peripheral content. A between-groups experiment of 63 participants was conducted, in which participants watched panoramic videos in one of these three display conditions. Aspects examined in the experiment were spatial awareness, narrative engagement, enjoyment, memory, fear, attention, and a viewer’s concern about missing something. Our results indicated that the HMD offered a significant benefit in terms of enjoyment and spatial awareness, and our SV+ display offered a significant improvement in enjoyment over traditional TV. We were unable to confirm the work of a previous study that showed incidental memory may be lower in a HMD over a TV. Drawing attention and a viewer’s concern about missing something were also not significantly different between display conditions. It is clear that passive media viewing consists of a complex interplay of factors, such as the media itself, the characteristics of the display, as well as human aspects including perception and attention. While passive media viewing presents many challenges for evaluation, identifying a number of broadly applicable metrics will aid our understanding of these experiences, and allow the creation of better, more engaging CVR content and displays.

Item Type: Conference Proceedings
Title of Proceedings: 2017 IEEE Virtual Reality (VR). March 18-22 2017. Los Angeles, CA, USA
Additional Information: For the purpose of open access, the author has applied a ‘Creative Commons Attribution (CC BY) licence (where permitted by UKRI, ‘Open Government Licence’ or ‘Creative Commons Attribution No-derivatives (CC BY-ND) licence’ may be stated instead) to any Author Accepted Manuscript version arising.
Uncontrolled Keywords: cinematic Virtual Reality; panoramic video; user study
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science
Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Related URLs:
Last Modified: 04 Mar 2022 13:07
URI: http://gala.gre.ac.uk/id/eprint/35103

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