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In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness

In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness

Cunningham, Stuart, Weinel, Jonathan ORCID logoORCID: https://orcid.org/0000-0001-5347-3897 and Picking, Richard (2016) In-Game Intoxication: Demonstrating the Evaluation of the Audio Experience of Games with a Focus on Altered States of Consciousness. In: Garcia-Ruiz, Miguel Angel, (ed.) Games User Research: A Case Study Approach. CRC Press - Taylor and Francis, New York, pp. 97-118. ISBN 9781498706407 ; 9781315371597 (doi:10.1201/b21564-6)

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Abstract

In this chapter, we consider a particular method of specifically evaluating the user experience of game audio. To provide a domain of game audio to evaluate, we focus on an increasingly occuring phenomenon in game; that of the altered state of consciousness. Our approach seeks to evaluate user experience of game audio from normal gameplay and gameplay that features altered states. As such, a brief background to person-centered approaches to use experience evaluation is presented and then we provide a detailed description of the method that has been adopted in this chapter: the use of personal construct theory via repertory grid interviews.

Item Type: Book Section
Uncontrolled Keywords: games user research, case studies, game audio
Subjects: B Philosophy. Psychology. Religion > BF Psychology
M Music and Books on Music > M Music
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Faculty of Liberal Arts & Sciences > Sound-Image Research Group
Faculty of Engineering & Science
Related URLs:
Last Modified: 04 Mar 2022 13:07
URI: http://gala.gre.ac.uk/id/eprint/34078

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