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“Space Plague”: an investigation into immersive theatre and narrative transportation effects in informal pandemic science education

“Space Plague”: an investigation into immersive theatre and narrative transportation effects in informal pandemic science education

Keith, Lindsay ORCID logoORCID: https://orcid.org/0000-0002-5324-1719 and Griffiths, Wyn (2020) “Space Plague”: an investigation into immersive theatre and narrative transportation effects in informal pandemic science education. Journal of Science Communication, 19 (07). ISSN 1824-2049 (doi:10.22323/2.19070801)

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Abstract

Stories are fundamental to human history, culture and development. Immersive theatre has created a landscape where participants have agency within stories, and within this landscape the concept of narrative transportation provides a framework where change within stories creates change in real life. “Space Plague” is a co-designed, fully immersive theatrical experience for young people and families about a fictional pandemic. It was developed using community-based participatory action research (CBPAR) employing a novel model for engaging underserved and under-represented audiences, “SCENE”. Results confirmed that indications of narrative transportation effects were achieved, demonstrating enhanced learning and understanding alongside changing attitudes and indicated positive change when negotiating the COVID-19 crisis.

Item Type: Article
Additional Information: © The Author(s). This article is licensed under the terms of the Creative Commons Attribution — NonCommercial — NoDerivativeWorks 4.0 License.
Uncontrolled Keywords: Informal learning, Public perception of science and technology, Science communication: theory and models
Faculty / School / Research Centre / Research Group: Faculty of Liberal Arts & Sciences
Faculty of Liberal Arts & Sciences > School of Design (DES)
Last Modified: 17 Mar 2021 23:13
URI: http://gala.gre.ac.uk/id/eprint/30696

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