Minecraft the Movie: How will the adaptation respond to the challenge of creativity?
O'Thomas, Mark ORCID: 0000-0001-9264-8813 (2016) Minecraft the Movie: How will the adaptation respond to the challenge of creativity? The Huffington Post.
Full text not available from this repository. (Request a copy)Abstract
We are still at least two years away from the world premiere of Minecraft: The Movie - the first cinematic attempt to adapt the spectacularly popular virtual world-building game that has the capacity to be both multi-player and multi-platform.
What the film will look like is anybody's guess right now but one thing that is very clear is the huge task in capturing a game which on the one hand enables users to create their own 3D worlds and on the other builds in real and tangible threats of violence that can end in the certain (game-play) death of individual players.
Item Type: | Article |
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Additional Information: | The Blog |
Uncontrolled Keywords: | Video games, cinema adaptations, box office success and failure |
Subjects: | P Language and Literature > PN Literature (General) > PN1993 Motion Pictures |
Faculty / School / Research Centre / Research Group: | Faculty of Liberal Arts & Sciences Faculty of Liberal Arts & Sciences > School of Humanities & Social Sciences (HSS) |
Last Modified: | 26 Sep 2018 10:55 |
URI: | http://gala.gre.ac.uk/id/eprint/21772 |
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