Explicit and implicit narratives in the co-design of videogames
Davies, Rosamund ORCID: https://orcid.org/0000-0001-8645-8271 and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584
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Abstract
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary research project, Maritime City. The paper focuses on how narrative has, in different ways, been at the centre of the design process and on how principles of co-design might be used and adapted to address the challenges posed by the project.
Item Type: | Conference Proceedings |
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Title of Proceedings: | Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London |
Additional Information: | Digital Research in the Humanities and Arts Conference, 31 August – 3 September 2014, University of Greenwich, UK. |
Uncontrolled Keywords: | Co-design, Video games, Narrative, Game design, Educational games, Serious games, Participatory design |
Faculty / School / Research Centre / Research Group: | Faculty of Liberal Arts & Sciences > School of Design (DES) |
Related URLs: | |
Last Modified: | 10 May 2019 12:03 |
URI: | http://gala.gre.ac.uk/id/eprint/14693 |
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