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A computer game modelling routing in computer networks as abstract learning material in a blended learning environment

Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning (iJET), 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)

Full text not available from this repository.
Official URL: http://dx.doi.org/10.3991/ijet.v4s3.1081

Abstract

We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet’s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.

Item Type: Article
Additional Information: [1] Paper published in International Journal of Emerging Technologies in Learning (iJET), 2009, Volume 4 - Special Issue: ICL2009. [2] This article was modified from a presentation at the International Conference of Interactive Computer Aided Learning ICL2009, September 2009 in Villach, Austria. Submitted 06 October 2009. Published as resubmitted by the authors on 2 November 2009.
Uncontrolled Keywords: blended learning, networks, games based learning
Subjects: L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
School / Department / Research Groups: School of Computing & Mathematical Sciences
Related URLs:
Last Modified: 10 May 2013 15:13
URI: http://gala.gre.ac.uk/id/eprint/6456

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