A computer game modelling routing in computer networks as abstract learning material in a blended learning environment
Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning, 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)Full text not available from this repository.
We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet’s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
|Additional Information:|| First published: 2009.  Published as: International Journal of Emerging Technologies in Learning, (2009), Vol. 4 - Special Issue: ICL2009.  This Special Focus Paper was modified from a presentation at the International Conference of Interactive Computer Aided Learning ICL2009, September 2009 in Villach, Austria. Submitted 06 October 2009. Published as resubmitted by the authors on 2 November 2009.  International Journal of Emerging Technologies in Learning (iJET) is an Open Access Journal. Readers do not have to pay any fee. Only registration is necessary.|
|Uncontrolled Keywords:||blended learning, networks, games based learning|
|Subjects:||L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
|Pre-2014 Departments:||School of Computing & Mathematical Sciences|
|Last Modified:||14 Oct 2016 09:16|
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