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Developing a game model for computational thinking and learning traditional programming through game-play

Developing a game model for computational thinking and learning traditional programming through game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

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Abstract

In this paper, we discuss the problems students face when learning computer programming and describe our ongoing work that enables students to learn programming through the use of puzzle solving game-play. Learning how to program is difficult and has been identified as a potential reason for the high attrition rates within the Computer Science discipline. There is a need to develop a new way for students to learn programming that incorporates motivational challenges, timely and relevant feedback whilst still remaining focused on their learning outcomes. The game model presented here incorporated these fundamentals and grounded them at an abstract computational thinking level while providing a direct connection between game-play and programming constructs.

Item Type: Conference Proceedings
Title of Proceedings: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010
Additional Information: [1] World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (ELEARN) 2010 Orlando, Florida, USA, October 18, 2010 [2] EdITLib is a development of Global U - Learning & Technology Innovation Sponsored by the Association for the Advancement of Computing in Education October 18, 2010
Uncontrolled Keywords: game-play, programming, learn, puzzle solving
Subjects: L Education > LB Theory and practice of education
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
Pre-2014 Departments: School of Computing & Mathematical Sciences
School of Computing & Mathematical Sciences > Department of Computing and Information Systems
School of Computing & Mathematical Sciences > Department of Creative Digital Technologies
School of Computing & Mathematical Sciences > Department of Smart Systems Technologies
Related URLs:
Last Modified: 14 Oct 2016 09:15
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
URI: http://gala.gre.ac.uk/id/eprint/5855

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