Items where Author is "Kiernan, Mary"
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algorithmic thinking
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
asynchronous environment
Kiernan, Mary (2009) Designing on-line courses for self-led teams. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2894-2899. ISBN 1-880094-73-8
Collaborative learning
Kiernan, Mary (2009) Designing on-line courses for self-led teams. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2894-2899. ISBN 1-880094-73-8
computational thinking
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
computer programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
digital games
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
e-courses
Kiernan, Mary (2008) Effective e-moderation in e-courses. In: Graham, Deryn, (ed.) "e" Teaching and Learning 2008: Workshop Proceedings. Higher Education Academy, Subject Centre for Information and Computer Sciences, Newtownabbey, Northern Ireland, pp. 14-19. ISBN 978-0-9552005-9-5
e-learning
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
Kiernan, Mary (2008) Effective e-moderation in e-courses. In: Graham, Deryn, (ed.) "e" Teaching and Learning 2008: Workshop Proceedings. Higher Education Academy, Subject Centre for Information and Computer Sciences, Newtownabbey, Northern Ireland, pp. 14-19. ISBN 978-0-9552005-9-5
e-moderating
Kiernan, Mary (2008) Effective e-moderation in e-courses. In: Graham, Deryn, (ed.) "e" Teaching and Learning 2008: Workshop Proceedings. Higher Education Academy, Subject Centre for Information and Computer Sciences, Newtownabbey, Northern Ireland, pp. 14-19. ISBN 978-0-9552005-9-5
educational video games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
feedback
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
game based learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
game-based approach
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
game-based learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
game-play
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
games and learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
guidelines for developing games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
introductory programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)
knowledge construction
Kiernan, Mary (2002) Does the medium dictate the message? Cultivating communication in an asynchronous environment. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 972-979. ISBN 9781880094457
learn
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
learning programming through game-play
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)
learning programming with games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
mass personalisation
Kiernan, Mary and Stoneham, Raymond (2010) The danger of impersonalisation in mass personalised learning. In: Walker, Simon, Ryan, Malcolm and Teed, Robert, (eds.) Making it personal. Educational Development . University of Greenwich, Greenwich, UK, pp. 19-24. ISBN 978-1-86166-262-0
programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
puzzle solving
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
self-led teams
Kiernan, Mary (2009) Designing on-line courses for self-led teams. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2009. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2894-2899. ISBN 1-880094-73-8
serious games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
Socialisation versus personalisation
Kiernan, Mary and Stoneham, Raymond (2010) The danger of impersonalisation in mass personalised learning. In: Walker, Simon, Ryan, Malcolm and Teed, Robert, (eds.) Making it personal. Educational Development . University of Greenwich, Greenwich, UK, pp. 19-24. ISBN 978-1-86166-262-0
students
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983
Virtual Environments
Kiernan, Mary (2002) Does the medium dictate the message? Cultivating communication in an asynchronous environment. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 972-979. ISBN 9781880094457
Kiernan, Mary (2002) Does the medium dictate the message? Cultivating communication in an asynchronous environment. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2002. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 972-979. ISBN 9781880094457