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Items where Author is "Kazimoglu, Cagin"

Items where Author is "Kazimoglu, Cagin"

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Number of items: 33.

algorithmic thinking

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

computational thinking

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

computational thinking (CT)

Kazimoglu, Cagin (2013) Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level. PhD thesis, University of Greenwich.

computer programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

computer programming constructs

Kazimoglu, Cagin (2013) Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level. PhD thesis, University of Greenwich.

digital games

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

e-learning

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

educational video games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

feedback

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

game based learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

game model

Kazimoglu, Cagin (2013) Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level. PhD thesis, University of Greenwich.

game-based approach

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

game-based learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

games and learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

guidelines for developing games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

introductory programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

learn

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

learning programming through game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:https://doi.org/10.4018/ijgbl.2011070103)

learning programming with games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

puzzle solving

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

serious games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:https://doi.org/10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

students

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

video game-based learning (GBL)

Kazimoglu, Cagin (2013) Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level. PhD thesis, University of Greenwich.

This list was generated on Wed Apr 24 22:32:44 2024 UTC.