Skip navigation

Items where Author is "Kazimoglu, Cagin"

Items where Author is "Kazimoglu, Cagin"

Group by: Item Type | Uncontrolled Keywords | No Grouping
Number of items: 8.

Article

Kiernan, Mary, Kazimoglu, Cagin, Bacon, Liz and MacKinnon, Lachlan (2014) Developing an educational game to support cognitive learning. Compass: Journal of Learning and Teaching, 3 (6). ISSN 2044-0081 (doi:10.21100/compass.v5i9.119)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:10.1016/j.procs.2012.04.056)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

Conference Proceedings

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Experimental evaluation results of a game based learning approach for learning introductory programming. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 636-647. ISBN 1880094983

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

Thesis

Kazimoglu, Cagin (2013) Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level. PhD thesis, University of Greenwich.

This list was generated on Sun Dec 22 14:16:34 2024 UTC.