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Items where Greenwich Author is "Flynn, Ryan"

Items where Greenwich Author is "Flynn, Ryan"

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Number of items: 9.

Co-design, Video games, Narrative, Game design, Educational games, Serious games, Participatory design

Davies, Rosamund ORCID: 0000-0001-8645-8271 and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

Hackathon, maker faire, arduino, littleBits, lilypad

Lewis, Jesmond and Flynn, Ryan (2014) Sense.Switch.Create Hackathon. In: DRHA Conference 2014, 31 Aug - 2 Sept 2014, University of Greenwich, London, UK. (Unpublished)

affective computing, computational modelling, affective ambience, avatar-based emotions, eLearning, serious games

MacKinnon, Lachlan, Bacon, Liz and Flynn, Ryan (2012) Affective impact in eLearning - applying computational models of emotion in learning situations. In: E-Learn 2012. World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 1143-1151. ISBN 1880094983

games technology, health, social work, serious game

Flynn, Ryan, MacKinnon, Lachlan, Bacon, Elizabeth and Webb, Janet (2011) Maritime city: using games technology to train social workers - some initial results. In: Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, Proceedings. Lecture Notes in Computer Science, 6972 . Springer Berlin, Berlin, Germany, pp. 415-418. ISBN 9783642244995 ISSN 0302-9743 (Print), 1611-3349 (Online) (doi:

innovation, movies, learning, teaching, game technologies

Flynn, Ryan and Newbutt, Nigel (2006) Innovations in learning and teaching approaches using game technologies - can "The Movies" teach how to make a movie? ITALICS: Innovation in Teaching and Learning in Information and Computer Sciences, 5 (3). ISSN 1473-7507 (doi:

shape theory; character design; animation; pedagogy

Gingrich, Oliver ORCID: 0000-0002-1656-0032 , Watkins, Julie ORCID: 0000-0001-8872-7041 , Flynn, Ryan, Saxena, Dev, Papp, Sara and Lum, Thomas (2024) Shape theory in animation pedagogy and practice. In: Proceedings of EVA London 2024, UK: Electronic Visualisation in the Arts, London, 8th - 12th Jul, 2024. BCS Learning and Development Ltd. - Chartered Institute of IT, London. (In Press)

students, educational technology, podcast

Flynn, Ryan and Dastbaz, Mohammad (2006) Podcasting - delivering learning to the iTunes generation. In: Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications. ED-MEDIA 2006 - World Conference on Educational Multimedia, Hypermedia & Telecommunications, 2006 (1). Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2530-2532. ISBN 9781880094600

technology enhanced learning, self-regulated learning, metacognition, learning strategies

Cemal Nat, Muesser, Walker, Simon, Bacon, Liz, Dastbaz, Mohammad and Flynn, Ryan (2011) Impact of metacognitive awareness on learning in technology enhanced learning environments. In: eTeaching and Learning Workshop, 1 June 2011, The University of Greenwich, London, UK. (Unpublished)

video materials, audio materials, 3D animation, podcast, education, personalised learning, podcasting, enhanced supported learning

Newbutt, Nigel, Flynn, Ryan and Kinchington, Francia (2009) Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In: Uhomoibhi, James, Ross, Margaret and Staples, Geoff, (eds.) Fourteenth International Conference on Software Process Improvement Research, Education and Training: INSPIRE 2009. The British Computer Society, Swindon, UK, pp. 21-32. ISBN 978-1-906124-22-9

This list was generated on Sat May 18 12:00:09 2024 UTC.