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2nd Eudaimonia in digital games workshop

2nd Eudaimonia in digital games workshop

Cole, Tom ORCID: 0000-0001-6031-8377 , Denisova, Alena and Iacovides, Jo (2024) 2nd Eudaimonia in digital games workshop. In: Proceedings of ACM Conference (Conference July 2017, Washington, DC, USA). Association for Computing Machinery (ACM), New York, NY, USA. (In Press) (doi:

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The concept of eudaimonia in the study of video games has been
of increasing interest in recent years, especially as juxtaposed to
the idea of hedonia which is often assumed as lying at the heart
of most video game play experiences. However, there is a lack of
consensus on what eudaimonia exactly is, how it manifests in the
player experience, and what effect it could have on the emotional
experience of game play. Discussion of this topic is often focused
within the areas of psychology, HCI and media and communication
studies. This workshop brings researchers from across a broader
range of fields, such as those represented at FDG, to discuss this
emerging and important concept and create a cross-field research
agenda that can further investigate this concept within the field
of digital games. This proposal builds upon a similar workshop
successfully run for the first time at FDG 2023.

Item Type: Conference Proceedings
Title of Proceedings: Proceedings of ACM Conference (Conference July 2017, Washington, DC, USA)
Uncontrolled Keywords: games; digital; video; emotions; eudaimonia; pleasure; entertainment; player experience
Subjects: B Philosophy. Psychology. Religion > BH Aesthetics
N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science
Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Last Modified: 17 Apr 2024 10:36

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