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Eudaimonia in digital games workshop

Eudaimonia in digital games workshop

Cole, Tom ORCID: 0000-0001-6031-8377 , Denisova, Alena and Iacovides, Jo (2024) Eudaimonia in digital games workshop. In: Proceedings of ACM Conference (Conference July 2017, Washington, DC, USA. Association for Computing Machinery (ACM), New York, NY, USA. (In Press) (doi:

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The concept of eudaimonia in the study of video games has been the subject of increasing interest in recent years, especially as juxtaposed to the idea of hedonia which is often assumed as lying at the heart of most video game play experiences. However, there is a lack of consensus on what eudaimonia exactly is, how it manifests in the player experience, and what effect it could have on the emotional experience of game play. Additionally, discussion of this topic is often focused within the areas of psychology, HCI and media and communication studies. This workshop, therefore, brings researchers from across a broader range of fields, such as those represented at FDG, to discuss this emerging and important concept and create a cross-field research agenda that can further investigate this foundational concept of wellbeing within the field of digital games.

Item Type: Conference Proceedings
Title of Proceedings: Proceedings of ACM Conference (Conference July 2017, Washington, DC, USA
Uncontrolled Keywords: eudaimonia; digital games; games; video games; player experience; emotions
Subjects: B Philosophy. Psychology. Religion > BH Aesthetics
N Fine Arts > N Visual arts (General) For photography, see TR
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science
Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Related URLs:
Last Modified: 17 Apr 2024 10:18

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