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The Watertower: augmented reality gaming for heritage

The Watertower: augmented reality gaming for heritage

Sporton, Gregory and Makiola, Iona (2011) The Watertower: augmented reality gaming for heritage. In: Beale, Katy, (ed.) Museums At Play – Games, Interaction and Learning. MuseumsEtc., Edinburgh, UK and Boston, USA, pp. 347-357. ISBN 9781907697142

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Abstract

The Visualisation Research Unit was commissioned by the Queen Elizabeth Hospital, Birmingham, in 2010 to create a work for the decommissioning of Selly Oak Hospital in Birmingham. It was initiated as part of a change management programme for staff and the public. The resulting work ‘The Watertower’, was an installation at the Hospital that combined a computer games engine and a HUD with oral histories from staff and patients to tell the story of the old Hospital and look forward to the future. This work was the subject of this chapter in the book ‘Museums at Play’ (Sporton & Makiola,2011).

Item Type: Book Section
Additional Information: e-Book ISBN: 9781907697357 paperback ISBN: 9781907697135
Uncontrolled Keywords: virtual reality, serious games, installation art
Subjects: N Fine Arts > N Visual arts (General) For photography, see TR
N Fine Arts > NX Arts in general
Pre-2014 Departments: School of Humanities & Social Sciences > Department of Communications & Creative Arts
School of Humanities & Social Sciences
Related URLs:
Last Modified: 14 Oct 2016 09:25
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
Selected for GREAT 2019: None
URI: http://gala.gre.ac.uk/id/eprint/10539

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