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Items where Author is "Sanchez, Jaime"

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Number of items: 2.

designing metadata

Peter, S.E., Bacon, E. and Dastbaz, M. (2010) Designing metadata for learning and assessment objects. In: E-Learn 2010: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare, and Higher Education. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2083-2090. ISBN 1-880094-83-5

development of the SCORM model

Peter, S.E., Bacon, E. and Dastbaz, M. (2010) Designing metadata for learning and assessment objects. In: E-Learn 2010: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare, and Higher Education. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2083-2090. ISBN 1-880094-83-5

game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

intelligent tagging

Peter, S.E., Bacon, E. and Dastbaz, M. (2010) Designing metadata for learning and assessment objects. In: E-Learn 2010: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare, and Higher Education. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2083-2090. ISBN 1-880094-83-5

learn

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

personalised e-learning platforms

Peter, S.E., Bacon, E. and Dastbaz, M. (2010) Designing metadata for learning and assessment objects. In: E-Learn 2010: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare, and Higher Education. Association for the Advancement of Computing in Education (AACE), Chesapeake, VA, USA, pp. 2083-2090. ISBN 1-880094-83-5

programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

puzzle solving

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

This list was generated on Mon May 20 04:36:38 2013 BST.