The History of Nintendo
Cole, Tom ORCID: 0000-0001-6031-8377 (2024) The History of Nintendo. In: The History of Nintendo - evening lecture in collaboration with Seed Talks, 1st Feb & 28th Feb, 2024, Market House, London; Brighthelm Centre, Brighton. (Unpublished)
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Abstract
Video games are a key part of the daily lives of over 50% the UK population, and amongst all the companies vying for their attention, one of the best known names is Nintendo. Indeed, even if you don’t play games currently, it’s likely that your life includes some stories that involve one of the longest-serving and most recognisable names in video gaming. How did Nintendo become one of the most recognisable and best-loved gaming brands in the world? Where did it start, how did it get here? Who are some of key people behind the company’s highs and lows, and what are the values that have made Nintendo what it is today?
Come join us for a deep dive into the long, complex and often surprising history of one of video gaming’s most iconic developers, and to reflect on the importance of play, games and what this can tell us about the experience of being human.
Item Type: | Conference or Conference Paper (Speech) |
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Uncontrolled Keywords: | Nintendo; games; history; video games; Japan; cards; digital games; computer games |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure H Social Sciences > H Social Sciences (General) T Technology > T Technology (General) |
Faculty / School / Research Centre / Research Group: | Faculty of Engineering & Science Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS) |
Last Modified: | 17 Apr 2024 08:46 |
URI: | http://gala.gre.ac.uk/id/eprint/46749 |
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