Towards user QoE-centric elastic cellular networks: a game theoretic framework for optimizing throughput and energy efficiency
Hashmi, Umair Sajid, Islam, Amann, Nasr, Karim M. ORCID: https://orcid.org/0000-0002-8604-6274 and Imran, Ali (2018) Towards user QoE-centric elastic cellular networks: a game theoretic framework for optimizing throughput and energy efficiency. In: 2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC). IEEE, pp. 1-7. ISBN 978-1538660096 ISSN 2166-9570 (Print), 2166-9589 (Online) (doi:10.1109/PIMRC.2018.8580747)
Full text not available from this repository. (Request a copy)Abstract
User-centric network architectures are a key proponent to enable the uniform Quality of Experience (QoE) requirement for future dense heterogeneous network (HetNet) deployments. However, catering to spatio-temporally varying user service demands arising from the plethora of diverse mobile applications remains a challenge in such network architectures. In this paper, we propose a QoE-centric elastic framework for a dense multi-tier cellular network deployment. The framework leverages the control and data plane separation architecture (CDSA) for enabling selective data base station (DBS) activation within user equipment (UE)-centric virtual cells (also referred to as service zones). The allocation of these virtually elastic service zones around selected UEs is conducted via a central control base station (CBS) and modeled through two game techniques, namely evolutionary and auction games. Both the games are based on a utility minimization problem which is a function of weighted mean UE throughput and usage based UE service demands. To illustrate the trade-offs between the game models, network level performance is compared in terms of aggregate throughput, energy efficiency, algorithm convergence speed and mean UE scheduling probabilities.
Item Type: | Conference Proceedings |
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Title of Proceedings: | 2018 IEEE 29th Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC) |
Uncontrolled Keywords: | user-centric architectures, control and data plane separation, evolutionary game, auction game |
Subjects: | T Technology > TA Engineering (General). Civil engineering (General) |
Faculty / School / Research Centre / Research Group: | Faculty of Engineering & Science Faculty of Engineering & Science > School of Engineering (ENG) |
Last Modified: | 01 Oct 2019 12:13 |
URI: | http://gala.gre.ac.uk/id/eprint/25310 |
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