Computer-based role playing game environment for analogue electronics
Graven, Olaf Hallan, Samuelsen, Dag and MacKinnon, Lachlan M. (2009) Computer-based role playing game environment for analogue electronics. International Journal of Online Engineering (iJOE), 5 (1). pp. 27-33. ISSN 1861-2121 (doi:10.3991/ijoe.v5i1.769)Full text not available from this repository.
An implementation of a design for a game based virtual learning environment is described. The game is developed for a course in analogue electronics, and the topic is the design of a power supply. This task can be solved in a number of different ways, with certain constraints, giving the students a certain amount of freedom, although the game is designed not to facilitate trial-and-error approach. The use of storytelling and a virtual gaming environment provides the student with the learning material in a MMORPG environment.
|Additional Information:|| Paper published in International Journal of Online Engineering (iJOE), 2009, Volume 5 - Special Issue: IRF'09.|
|Uncontrolled Keywords:||e-learning, analogue electronics, virtual reality|
|Subjects:||Q Science > QA Mathematics > QA75 Electronic computers. Computer science|
|School / Department / Research Groups:||School of Computing & Mathematical Sciences
Faculty of Architecture, Computing & Humanities > School of Computing & Mathematical Sciences
|Last Modified:||10 May 2013 14:29|
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