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m-commerce
Arami, Mitra, Meyer, David and Sester, Antje (2005) Key factors for a better understanding of Mobile Java Games customers. In: Ferstl, Otto K., Sinz, Elmar J., Eckertand, Sven and Isselhorst, Tilman, (eds.) Wirtschaftsinformatik 2005: eEconomy, eGovernment, eSociety. Physica-Verlag / Springer, Heidelberg, Germany, pp. 351-370. ISBN 978-3-7908-1624-2 (doi:https://doi.org/10.1007/3-7908-1624-8_19)
marketing
Arami, Mitra, Meyer, David and Sester, Antje (2005) Key factors for a better understanding of Mobile Java Games customers. In: Ferstl, Otto K., Sinz, Elmar J., Eckertand, Sven and Isselhorst, Tilman, (eds.) Wirtschaftsinformatik 2005: eEconomy, eGovernment, eSociety. Physica-Verlag / Springer, Heidelberg, Germany, pp. 351-370. ISBN 978-3-7908-1624-2 (doi:https://doi.org/10.1007/3-7908-1624-8_19)
mobile entertainment
Arami, Mitra, Meyer, David and Sester, Antje (2005) Key factors for a better understanding of Mobile Java Games customers. In: Ferstl, Otto K., Sinz, Elmar J., Eckertand, Sven and Isselhorst, Tilman, (eds.) Wirtschaftsinformatik 2005: eEconomy, eGovernment, eSociety. Physica-Verlag / Springer, Heidelberg, Germany, pp. 351-370. ISBN 978-3-7908-1624-2 (doi:https://doi.org/10.1007/3-7908-1624-8_19)
Mobile Java Games
Arami, Mitra, Meyer, David and Sester, Antje (2005) Key factors for a better understanding of Mobile Java Games customers. In: Ferstl, Otto K., Sinz, Elmar J., Eckertand, Sven and Isselhorst, Tilman, (eds.) Wirtschaftsinformatik 2005: eEconomy, eGovernment, eSociety. Physica-Verlag / Springer, Heidelberg, Germany, pp. 351-370. ISBN 978-3-7908-1624-2 (doi:https://doi.org/10.1007/3-7908-1624-8_19)