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Number of items: 9.

bibliometric analysis

Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)

computational thinking

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

cybersecurity

Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)

digitalization

Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)

game based learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

games and learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

introductory programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

serious games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)

SMEs

Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)

This list was generated on Thu Nov 21 13:26:10 2024 UTC.