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bibliometric analysis
Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)
computational thinking
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
cybersecurity
Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)
digitalization
Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)
game based learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
games and learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
introductory programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
serious games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) Learning programming at the computational thinking level via digital game-play. Procedia Computer Science, 9. pp. 522-531. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2012.04.056)
SMEs
Arroyabe, Marta F., Fernandez De Arroyabe Arranz, Carlos ORCID: 0000-0002-6866-0684 , Fernandez De Arroyabe, Juan Carlos and Fernandez, Ignacio (2024) Digitalization and cybersecurity in SMEs: a bibliometric analysis. Procedia Computer Science, 237. pp. 80-87. ISSN 1877-0509 (doi:https://doi.org/10.1016/j.procs.2024.05.082)