Items where Author is "Cross, Beth"
Artificial Intelligence
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
digital literacy
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
game-based learning
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
gamer identity
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
learner identity
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
life history
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
narrative
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
parental views
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
post-human temporalities
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
video games
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
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