Items where Author is "Ai, Jingyang"
Article
Cross, Beth ORCID: https://orcid.org/0000-0002-2356-2757, Gollek, Conny
ORCID: https://orcid.org/0000-0003-2928-1718, Ai, Jingyang
ORCID: https://orcid.org/0000-0002-1030-7255 and Hainey, Thomas
(2025)
How parents read young learners’ digital engagement: a posthumanist inquiry into the temporality of co-evolving learning practices in AI game space.
Early Years.
ISSN 0957-5146 (Print), 1472-4421 (Online)
(doi:10.1080/09575146.2025.2565368)
Connor, Emma and Ai, Jingyang (2025) Using drama-based approaches with Technology Enhanced Active Learning (TEAL) classroom to enhance undergraduate students’ engagement and learning. Compass: Journal of Learning and Teaching in Higher Education, 17 (2). ISSN 2044-0073 (Print), 2044-0081 (Online) (doi:10.21100/compass.v17i2.1555)
Ai, Jingyang ORCID: https://orcid.org/0000-0002-1030-7255, Cross, Beth and Bignell, Carole
(2023)
The construction of gamer identity in narratives about video game playing and formal education learning experiences.
Research in Learning Technology (RLT), 31:2852.
ISSN 2156-7069 (Print), 2156-7077 (Online)
(doi:10.25304/rlt.v31.2852)
Conference or Conference Paper
Connor, Emma and Ai, Jingyang (2024) Hold on, a simulation game without tech? Exploring the power of role play in experiential learning. In: Learning & Teaching Festival 2024 (LTF2024): "The Big Picture: Meta-learning", 20th June, 2024, University of Greenwich, London.
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