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Items where Greenwich Author is "Davies, Rosamund"

Items where Greenwich Author is "Davies, Rosamund"

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Jump to: 'Don't Look Now', adaptation, Daphne du Maurier, narration, narrative voice, Allan Scott, Nicolas Roeg, palimpsest, genetic criticism | Co-design, Video games, Narrative, Game design, Educational games, Serious games, Participatory design | Personal video recording (PVR), User evaluation, Fieldwork documentation, Reflexive archaeology, Archeological method | Publishing, Community, Public, Collaborative production, Productive consumer public, Intimate public, Wattpad, Sharing economy | Publishing, writing, mobile publishing, media agility, digital storytelling, reader communities, multi-media publishing | Research, Archaeology, Human computer interaction | Sims, narrative, adaptation, videogames | adaptation, Nicolas Roeg, Daphne du Maurier, 'Don't Look Now', Allan Scott, Chris Bryant | archive, database, electronic texts, index, narrative, information services, e-books, web publishing, educational technology, | creative industries, media | flash fiction; story cities; design; publication; narrative | hypertext, fractal, fractal narratives, hypertext poetics | interaction architectonics, wearable computing, research space, research, archeology, human computer interaction, | mixed media, narrative, memory, | narrative, archive, database, digital media, love | narrative, hero's journey, creative, creativity, business | narrative, research | narrative, transmedia, linked data, modeling | research, time, space, timespace, creative practice, | screenwriting, Marguerite Duras, Hiroshima Mon Amour, script, memory, narrative | screenwriting, narrative, Bakhtin, dialogism | screenwriting, screenplays, video games, | video texts, intimacy, | video texts, intimacy, digital media, ephemeral media, youtube
Number of items: 24.

'Don't Look Now', adaptation, Daphne du Maurier, narration, narrative voice, Allan Scott, Nicolas Roeg, palimpsest, genetic criticism

Davies, Rosamund (2013) Don't Look Now: The screenwork as palimpsest. Journal of Screenwriting, 4 (2). pp. 163-177. ISSN 1759-7137 (Print), 1759-7145 (Online) (doi:https://doi.org/10.1386/josc.4.2.163_1)

Co-design, Video games, Narrative, Game design, Educational games, Serious games, Participatory design

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

Personal video recording (PVR), User evaluation, Fieldwork documentation, Reflexive archaeology, Archeological method

Davies, Rosamund, Chrysanthi, Angeliki, Berggren, Asa, Earl, Graeme P. and Knibbe, Jarrod (2016) The camera "at the Trowel's Edge": Personal video recording in archaeological research. Journal of Archeological Method and Theory, 23 (1). pp. 238-270. ISSN 1072-5369 (Print), 1573-7764 (Online) (doi:https://doi.org/10.1007/s10816-015-9239-x)

Publishing, Community, Public, Collaborative production, Productive consumer public, Intimate public, Wattpad, Sharing economy

Davies, Rosamund (2017) Collaborative production and the transformation of publishing: The case of Wattpad. In: Graham, James and Gandini, Alessandro, (eds.) Collaborative Production in the Creative Industries. University of Westminster Press, London, UK, pp. 51-67. ISBN 978-1-911534-30-3 (doi:https://doi.org/10.16997/book4.d)

Publishing, writing, mobile publishing, media agility, digital storytelling, reader communities, multi-media publishing

Davies, Rosamund and Sorrentino, Miriam (2019) Publishing and Digital Culture: Agility, Community, Collaboration. Creative Conversations, 1 . The Stephen Lawrence Gallery, University of Greenwich. ISBN 978-0-9573430-2-3

Research, Archaeology, Human computer interaction

Earl, Graeme, Boddington, Anne, Chrysanthi, Angeliki, Dade-Robertson, Martyn, Davies, Rosamund, Frankland, Tom, Fraser, Mike, Jones, Matt and Moreau, Luc (2010) PATINA: Personal architectonics of INteractions with artefacts. In: Digital Futures, 11-12 October 2010, Nottingham, UK.

Sims, narrative, adaptation, videogames

Davies, Rosamund (2010) Adapting the sims: strategies of reading and writing in new narratives. In: Association of Adaptation Studies Annual Conference, 30 Sep - 1 Oct 2010, Berlin, Germany. (Unpublished)

adaptation, Nicolas Roeg, Daphne du Maurier, 'Don't Look Now', Allan Scott, Chris Bryant

Davies, Rosamund (2010) Don’t look now: adapting prose narrative for the screen. In: Screenwriting - History, Theory and Practice, 9-11 Sep 2010, Copenhagen, Denmark. (Unpublished)

archive, database, electronic texts, index, narrative, information services, e-books, web publishing, educational technology,

Davies, Rosamund (2008) Narrating the archive and archiving narrative: the electronic book and the logic of the index. International Journal of the Book, 5 (3). pp. 45-56. ISSN 1447-9516 (Print), 1447-9567 (Online)

creative industries, media

Davies, Rosamund and Sigthorsson, Gauti (2013) Introducing the creative industries: from theory to practice. SAGE Publications Ltd., London, UK. ISBN 978-1849205733

flash fiction; story cities; design; publication; narrative

Davies, Rosamund, Potts, Cherry and Rehal, Kam (eds.) (2019) Story Cities – A City Guide for the Imagination. Arachne Press, UK. ISBN 978-1-909208-78-0 (In Press)

hypertext, fractal, fractal narratives, hypertext poetics

Hargood, Charlie, Davies, Rosamund, Millard, David E., Taylor, Matt R. and Brooker, Samuel (2012) Exploring (the poetics of) strange (and fractal) hypertexts. In: Hypertext 2012: Proceedings of the 23rd ACM Conference on Hypertext and Social Media. Association for Computing Machinery (ACM Inc.), New York, USA, pp. 181-186. ISBN 978-1-4503-1335-3 (doi:https://doi.org/10.1145/2309996.2310027)

interaction architectonics, wearable computing, research space, research, archeology, human computer interaction,

Fraser, Mike, Boddington, Anne, Dade-Robertson, Martyn, Davies, Rosamund, Earl, Graeme, Jones, Matt and Moreau, Luc (2010) PATINA: personal architectonics of INteraction with artefacts. In: Digital Futures, 11-12 Oct 2010, Nottingham, UK. (Unpublished)

mixed media, narrative, memory,

Davies, Rosamund (2007) Index of love. [Artefact]

narrative, archive, database, digital media, love

Davies, Rosamund (2010) Index of love. [Show/Exhibition]

narrative, hero's journey, creative, creativity, business

Davies, Rosamund (2015) Narrative as creative quest: the hero's journey and its alternatives. In: Reisman, Fredericka, (ed.) KIE Handbook of Creativity. KIE Conference Books . KIE Conference, pp. 79-96.

narrative, research

Davies, Rosamund (2011) Narrative analysis and the design of technologies to support research. In: Hypertext 2011 Narrative Workshop, 6 Jun 2011, Eindhoven, The Netherlands.

narrative, transmedia, linked data, modeling

Davies, Rosamund, Jewell, Michael and Rissen, Paul (2013) Adapting historical drama for the web: a model for metadata backed publishing of historical drama programmes. In: NHT'13: Narrative and Hypertext at the ACM Hypertext Conference Proceedings. ACM Digital Library, pp. 1-4.

research, time, space, timespace, creative practice,

Balaam, Madeline, Davies, Rosamund, Dade-Robertson, Martyn and Fraser, Mike (2014) It usually takes three of us, a few beers and a lot of imagination: a qualitative exploration of what it means and takes to do research. In: Williams, Alison, Jones, Derek and Robertson, Judy, (eds.) BITE: Recipes for Remarkable Research. Sense Publishers, Rotterdam / Boston / Taipei, pp. 14-23. ISBN 978-94-6209-584-7

screenwriting, Marguerite Duras, Hiroshima Mon Amour, script, memory, narrative

Davies, Rosamund (2010) Screenwriting strategies in Marguerite Duras's script for 'Hiroshima, Mon Amour' (1960). Journal of Screenwriting, 1 (1). pp. 149-173. ISSN 1759-7137 (Print), 1759-7145 (Online) (doi:https://doi.org/10.1386/josc.1.1.149/1)

screenwriting, narrative, Bakhtin, dialogism

Davies, Rosamund (2011) Dialogism and the Screenplay. In: Beyond Boundaries: Screenwriting Across Media, Fourth Screenwriting Research Network International Conference, 8-10 Sep 2011, Brussels, Belgium. (Unpublished)

screenwriting, screenplays, video games,

Davies, Rosamund (2009) The role of the screenwriter and screenplay in the conceptualisation process of videogames. In: Rethinking Screenwriting, 10-12 Sep 2009, Helsinki, Finland. (Unpublished)

video texts, intimacy,

Davies, Rosamund (2009) Digital intimacies: aesthetic and affective strategies in the production and use of online video. In: Ephemeral Media Workshop, 23-24 Jun 2009, Nottingham University. (Unpublished)

video texts, intimacy, digital media, ephemeral media, youtube

Davies, Rosamund (2011) Digital intimacies: aesthetic and affective strategies in the production and use of online video. In: Grainge, Paul, (ed.) Ephemeral Media: Transitory Screen Culture from Television to YouTube. Palgrave Macmillan, Basingstoke, UK, pp. 214-227. ISBN 9781844574353

This list was generated on Mon Apr 22 12:51:22 2019 UTC.