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Gaming for Good: sustainable consumption and production in a data driven world

Gaming for Good: sustainable consumption and production in a data driven world

Lopes Ramos, Jorge ORCID: 0000-0003-4868-9700, Maravala, Persis-Jadé, Khaled, Rilla and Laning, Tim (2021) Gaming for Good: sustainable consumption and production in a data driven world. In: A Nudge and a Push Webinar Series: Towards Ethical Sustainability in an Era of (Invisible) Data, 28th April - 9th June 2021, Online & University of Greenwich.

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Even those of us who openly love games and gaming, and see ourselves as playful, tend to suffer from a hard-to-shake urge to dismiss those realms of experience and interaction as somehow frivolous, inessential, and tainted with the slight shame of childishness. This discussion will delve into various ways in which game, play, and fun, can not only be seen as means for ‘serious’ social progress and ethical causes, but as fundamental pillars of sustainable social cohesion. The panellists will talk about games as ways to hack and repurpose our public spaces, our everyday rituals, and the ways in which we relate to others digitally and physically.
- How can the instruction and rule-systems of games be used as fields of experimentation for new ways of thinking about social structures?
- What is the role of ‘fun’ within activism, and is there a vital link between play, transgression and the formation of new behaviour habits?
- How can gamified design and technology be used to empower individuals to make ethical lifestyle choices and raise awareness of the customer’s Right To Know?
- How can playful/game-based uses of technology be used to draw awareness to the centrality (and mistreatment) of the human body within a data-driven world?

Item Type: Conference or Conference Paper (Other)
Uncontrolled Keywords: multiplayer; serious game; games for change; sustainability; sustainable consumption; ethical consumption; shopping centre; audio game; instruction-based; instruction; participatory performance
Subjects: G Geography. Anthropology. Recreation > GE Environmental Sciences
G Geography. Anthropology. Recreation > GV Recreation Leisure
T Technology > T Technology (General)
Faculty / School / Research Centre / Research Group: Faculty of Liberal Arts & Sciences
Faculty of Liberal Arts & Sciences > School of Humanities & Social Sciences (HSS)
Last Modified: 05 Jun 2023 15:20

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