Items where Author is "MacKinnon, Lachlan"
![]() | Up a level |
academia
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
active portfolio
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
affective computing
Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)
affective impact in eLearning
Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)
andragogy
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
augmented reality simulations
Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)
blended learning
Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning (iJET), 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)
computational thinking
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)
constructivism
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
distributed data warehouse
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)
domain expertise capture
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)
emotional markup
Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)
employability
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
eSkills development
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
game based learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)
game-based learning
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)
game-play
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
games based learning
Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning (iJET), 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)
global competitiveness
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
guidelines for developing games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)
heutagogy
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
Industry engagement
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
Internet of Things
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)
introductory programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)
knowledge economy
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
learn
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
learner experience
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
learning programming through game-play
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)
learning programming with games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)
networks
Graven, Olaf Hallan, Hansen, Hallstein Asheim and MacKinnon, Lachlan (2009) A computer game modelling routing in computer networks as abstract learning material in a blended learning environment. International Journal of Emerging Technologies in Learning (iJET), 4. pp. 18-22. ISSN 1863-0383 (doi:10.3991/ijet.v4s3.1081)
ontology agent
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)
plagiarism
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
professional IT industry
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
programming
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
puzzle solving
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5
reskilling/upskilling active workforce
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
self-maintaining ontology
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)
serious games
Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)
skills and qualifications frameworks
Bacon, Liz and MacKinnon, Lachlan (2010) EU 2020: developing the IT profession to meet the vision for Europe. CEPIS UPGRADE: The European Journal for the Informatic Professional, 11 (5). pp. 17-23. ISSN 1684-5285
social enterprise
MacKinnon, Lachlan, Bacon, Liz and Major, Elaine (2011) Improving student employability using active portfolio - the GWizards approach. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
student monitoring
MacKinnon, Lachlan and Bacon, Liz (2011) Remodelling computer science education to develop metacognitive adult learners. In: ALT-C 2011 18th International Conference (Association for Learning Technology), 6-8 September, 2011, University of Leeds, UK.
timeline-based crisis scenarios
Bacon, Liz, Windall, Gillian and MacKinnon, Lachlan (2011) The development of a rich multimedia training environment for crisis management: using emotional affect to enhance learning. In: ALT-C 2011: Thriving in a colder and more challenging climate. Association for Learning Technology, Oxford, UK, pp. 67-78. ISBN 978-91-977071-4-5 (print), 978-91-977071-5-2 (online) (doi:10.3402/rlt.v19s1/7780)
web-service architecture
MacKinnon, Lachlan and Bacon, Liz (2009) 'Re-using an existing wheel' developing data architecture for cooperating autonomous and semi-autonomous, agent-based web services. IETE Technical Review, 26 (5). pp. 330-334. ISSN 0256-4602 (Print), 0974-5971 (Online) (doi:10.4103/0256-4602.55277)

