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Items where Author is "Kazimoglu, Cagin"

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Number of items: 4.

computational thinking

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

digital games

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

e-learning

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

feedback

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

game based learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

game-based learning

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

guidelines for developing games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

introductory programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:10.1109/HSI.2010.5514523)

learn

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

learning programming through game-play

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2011) Understanding computational thinking before programming: developing guidelines for the design of games to learn introductory programming through game-play. International Journal of Game-Based Learning (IJGBL), 1 (3). pp. 30-52. ISSN 2155-6849 (Print), 2155-6857 (Online) (doi:10.4018/ijgbl.2011070103)

learning programming with games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

programming

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

puzzle solving

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2010) Developing a game model for computational thinking and learning traditional programming through game-play. In: Proceedings of the World Conference on E-learning in Corporate, Government, Healthcare and Higher Education 2010. AACE, Chesapeake, USA, pp. 1378-1386. ISBN 1-880094-83-5

serious games

Kazimoglu, Cagin, Kiernan, Mary, Bacon, Liz and MacKinnon, Lachlan (2012) A serious game for developing computational thinking and learning introductory computer programming. Procedia - Social and Behavioural Sciences, 47. pp. 1991-1999. ISSN 1877-0428 (doi:10.1016/j.sbspro.2012.06.938)

This list was generated on Wed Jun 19 20:20:44 2013 BST.