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Enchanting e-learning through the use of an interactive feedback loop in digital games

Enchanting e-learning through the use of an interactive feedback loop in digital games

Kazimoglu, Cagin, Kiernan, Mary and Bacon, Liz (2010) Enchanting e-learning through the use of an interactive feedback loop in digital games. In: 3rd Conference on Human System Interactions (HSI), 2010. Institute of Electrical and Electronics Engineers, Piscataway, NJ, USA, pp. 502-509. ISBN 978-1-4244-7560-5 (doi:https://doi.org/10.1109/HSI.2010.5514523)

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Abstract

One of the driving forces behind developing digital games is the idea that digital games have the potential to provide engagement in learning by delivering timely and well structured feedback. This paper discusses how the interactive-feedback loop found in digital games can be used to effectively support the engagement and also the progress of learners. We investigate key motivational factors in providing feedback and then explore current approaches in the use of feedback. This study introduces the concept that learning in games should be an integral part of the game play rather than layering games on top of traditional learning. By way of illustration, we introduce the game based approach we are currently developing to support first year undergraduate computer science students learning introductory programming.

Item Type: Conference Proceedings
Title of Proceedings: 3rd Conference on Human System Interactions (HSI), 2010
Additional Information: [1] The 3rd International Conference on Human System Interaction was held 13 - 15 May, 2010 in Rzeszow, Poland.
Uncontrolled Keywords: digital games, e-learning, feedback, game based learning, introductory programming
Subjects: L Education > LB Theory and practice of education
T Technology > T Technology (General)
Pre-2014 Departments: School of Computing & Mathematical Sciences
Related URLs:
Last Modified: 14 Oct 2016 09:15
URI: http://gala.gre.ac.uk/id/eprint/5856

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