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The gamification of accessibility design: A proposed framework

The gamification of accessibility design: A proposed framework

Spyridonis, Fotios ORCID: 0000-0003-4253-365X, Daylamani-Zad, Damon and Paraskevopoulos, Ioannis (2017) The gamification of accessibility design: A proposed framework. In: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games). IEEE, pp. 233-236. ISBN 978-1-5386-1203-3 ISSN 2474-0489 (Online) (doi:https://doi.org/10.1109/VS-GAMES.2017.8056606)

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Abstract

The use of Gamification for the purpose of training and raising awareness has attracted considerable interest over the last years. However, the development of such solutions to use within the area of accessibility design has not been yet explored. In this paper, we present a proposed framework using Gamification as a method for engaging and motivating web designers to increase the adoption of the W3C WCAG 2.0 guidelines. It is anticipated that our framework will provide a more interactive and intuitive learning experience.

Item Type: Conference Proceedings
Title of Proceedings: 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Additional Information: Conference held in Athens, Greece, 6-8 September 2017.
Uncontrolled Keywords: Gamification, Games, WCAG, Accessibility, Design, W3C, Inclusion, Word Wide Web, Serious games
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Faculty / School / Research Centre / Research Group: Faculty of Engineering & Science > School of Computing & Mathematical Sciences (CMS)
Faculty of Engineering & Science
Last Modified: 04 Mar 2022 13:07
URI: http://gala.gre.ac.uk/id/eprint/17762

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