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Explicit and implicit narratives in the co-design of videogames

Explicit and implicit narratives in the co-design of videogames

Davies, Rosamund and Flynn, Ryan (2015) Explicit and implicit narratives in the co-design of videogames. In: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London. University of Greenwich, London, UK, pp. 73-80. ISBN 9781326388584

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Abstract

This paper discusses key narrative design challenges posed by an on-going multi-disciplinary research project, Maritime City. The paper focuses on how narrative has, in different ways, been at the centre of the design process and on how principles of co-design might be used and adapted to address the challenges posed by the project.

Item Type: Conference Proceedings
Title of Proceedings: Full Papers/Proceedings of the Digital Research in the Humanities and Arts Conference, DRHA2014, London
Additional Information: Digital Research in the Humanities and Arts Conference, 31 August – 3 September 2014, University of Greenwich, UK.
Uncontrolled Keywords: Co-design, Video games, Narrative, Game design, Educational games, Serious games, Participatory design
Faculty / Department / Research Group: Faculty of Architecture, Computing & Humanities > Department of Creative Professions & Digital Arts
Related URLs:
Last Modified: 15 Mar 2016 16:15
Selected for GREAT 2016: None
Selected for GREAT 2017: None
Selected for GREAT 2018: None
URI: http://gala.gre.ac.uk/id/eprint/14693

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